Go (weiqi, baduk) - Game 66728

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU_II__000043       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2013 April 10   0:4:6


[Event "FICGS__GO__TOURNAMENT_KYU_II__000043"]
[Site "FICGS"]
[Date "2012.08.03"]
[Round "1"]
[Black "Huang,Jing"]
[White "Bizet,Patrick"]
[Result "1-0"]
[Rating 1 "1100"]
[Rating 2 "1621"]

1.q16 c3 2.q3 d15 3.d17 c10 4.f16 k3 5.d4 c4 6.d5 c17 7.c18 c16 8.e18 o17 9.q14 q18 10.r17 l17 11.d3 d2 12.e2 c2 13.c5 b5 14.b6 b4 15.f3 n3 16.q5 p2 17.q2 q1 18.r9 r2 19.r3 s2 20.s3 f10 21.d13 e13 22.e12 e14 23.d11 c12 24.d12 c13 25.d10 q11 26.p9 o11 27.n15 m11 28.n17 n18 29.m17 m18 30.l15 k11 31.c11 c14 32.e8 h11 33.n5 n9 34.n8 o9 35.o8 j18 36.r11 q12 37.r12 m8 38.m7 l8 39.l7 j8 40.j3 k2 41.j2 f8 42.f7 g8 43.g7 h7 44.h6 e9 45.d9 j6 46.h5 s18 47.r18 r19 48.s17 j16 49.o16 p17 50.h17 j17 51.m13 g18 52.b17 g14 53.b16 f12 54.b12 k14 55.h16 h15 56.f17 k7 57.l5 l4 58.m4 m3 59.k4 l3 60.k5 t3 61.r1 s1 62.t2 t4 63.t5 p3 64.s4 e7 65.d8 b7 66.a6 c6 67.c7 a5 68.d6 q13 69.r13 l13 70.m14 p5 71.p6 o5 72.o6 n4 73.m5 o13 74.h18 h19 75.b15 b13 76.d14 f15 77.c15 d16 78.f18 p10 79.q10 m12 80.t18 s19 81.g17 m16 82.n16 l16 83.o14 k15 84.m15 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q3 n3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player Black won this Go (weiqi, baduk) game.






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In the corner, five stones in a row on the third line are alive. (Anonymous)


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