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FICGS__GO__TOURNAMENT_KYU_II__000043 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 June 17 23:58:51 [Event "FICGS__GO__TOURNAMENT_KYU_II__000043"] [Site "FICGS"] [Date "2012.08.03"] [Round "1"] [Black "Bizet,Patrick"] [White "Simon,Mickael"] [Result "0-1"] [Rating 1 "1621"] [Rating 2 "1775"] 1.d3 d16 2.r3 q16 3.r10 d5 4.c5 c6 5.c4 d7 6.c12 f3 7.k3 q4 8.q3 r4 9.p4 p5 10.q5 p3 11.o4 r5 12.p2 q6 13.r13 c10 14.c15 c16 15.b15 g17 16.s16 r17 17.l17 n17 18.l15 n15 19.l13 n13 20.l11 j17 21.d15 e16 22.b16 b17 23.e15 f15 24.f14 g15 25.g14 h14 26.h13 j13 27.j14 h15 28.k13 g13 29.f13 h12 30.e11 e10 31.f11 f10 32.k5 n3 33.o3 l4 34.k4 m6 35.m5 l5 36.l6 k6 37.l7 n5 38.m4 n4 39.l3 o5 40.r8 s3 41.s2 r2 42.r1 o2 43.p3 p1 44.q2 n2 45.g5 l9 46.k10 k8 47.j9 j8 48.j12 h13 49.j15 j16 50.k16 f5 51.g4 f4 52.g3 s4 53.t2 g11 54.m18 d13 55.d12 n18 56.r16 q15 57.s17 s14 58.r14 r15 59.s15 s13 60.s12 r12 61.t13 s11 62.t14 r11 63.t11 s10 64.t10 t9 65.t12 r9 66.n11 n9 67.g6 h9 68.q17 p17 69.q18 p18 70.r18 j10 71.j11 h10 72.m7 n6 73.e2 f2 74.g2 e1 75.d1 f1 76.k18 j18 77.j19 h19 78.k19 h18 79.j6 m19 80.b11 b10 81.p13 o12 82.o11 p11 83.o10 p10 84.o9 p8 85.p9 q9 86.n12 o13 87.f6 e6 88.b5 b6 89.f8 e3 90.d2 d4 91.a6 a5 92.a4 b3 93.b2 o8 94.b7 c7 95.e7 b8 96.a7 a8 97.a5 c3 98.c2 a3 99.a2 b4 100.b1 k1 101.p14 o15 102.p15 p16 103.b18 c18 104.a17 c17 105.d8 l10 106.n7 o7 107.e9 d9 108.c19 a18 109.a19 d19 110.a18 g1 111.j2 j1 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 d5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 c12 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Corner q16 : q16 r13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian) Patience, use the Force, think ! (Obi-Wan Kenobi in Star Wars ep.2)
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