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FICGS__GO__TOURNAMENT_KYU__000136 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 January 19 15:40:5 [Event "FICGS__GO__TOURNAMENT_KYU__000136"] [Site "FICGS"] [Date "2012.06.06"] [Round "1"] [Black "Piantadosi,Angelo"] [White "Endean,Andrew"] [Result "1-0"] [Rating 1 "0829"] [Rating 2 "0934"] 1.q16 d3 2.q4 c16 3.q10 d10 4.k16 k4 5.k10 r17 6.r16 q17 7.p17 s16 8.s15 t16 9.t15 s18 10.f17 e17 11.e16 d17 12.d16 c14 13.d15 c15 14.d14 f18 15.g18 g17 16.f16 h18 17.h17 g19 18.g16 g18 19.j17 j18 20.k18 k19 21.l19 j19 22.m18 e19 23.c13 b13 24.c12 b12 25.b11 c11 26.c10 d11 27.c9 b10 28.b9 a11 29.d9 d13 30.e13 d12 31.e10 e11 32.f10 r6 33.p6 r4 34.q5 r5 35.r8 q3 36.p3 q2 37.p2 s3 38.m3 l3 39.m4 h4 40.e6 c5 41.d5 d4 42.e4 f3 43.e3 e2 44.f4 g3 45.g4 h5 46.h7 k6 47.k7 k5 48.l6 l5 49.m6 m5 50.n5 h6 51.j6 j5 52.j7 d6 53.e5 d7 54.e7 c8 55.d8 c7 56.e8 b8 57.a9 a10 58.a8 b6 59.a7 b7 60.a6 a5 61.a4 c4 62.b5 c6 63.b4 b3 64.d2 c2 65.c3 d1 66.d3 f1 67.l2 k2 68.l4 k3 69.l1 k1 70.n2 n13 71.n15 n11 72.m11 m12 73.l12 l13 74.k13 l14 75.l15 p13 76.q14 q11 77.m10 n10 78.n9 o9 79.o8 p9 80.q9 p10 81.p8 q13 82.r13 r12 83.r11 s11 84.r10 s13 85.r14 s14 86.r15 n14 87.m14 m13 88.k14 m15 89.m16 m14 90.o15 o14 91.p14 o12 92.p11 m9 93.n8 l11 94.l10 k12 95.j12 o10 96.q12 s12 97.s10 t11 98.t10 p18 99.p12 o13 100.q11 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q16 r17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d16 : c16 f17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d4 : d3 c9 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner q4 : q4 r6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) A basic: Don't push too hard. (Jansteen) Perhaps chess is the wrong game for the times (The Chess Master and the Computer, by Garry Kasparov - 2010)
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