Go (weiqi, baduk) - Game 63939

  
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Game result  (chess)


M. Eldridge, 2402
C. Ortiz, 2455

1/2-1/2

See game 146428




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FICGS__GO__TOURNAMENT_KYU_III__000024       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2012 April 5   14:11:15


[Event "FICGS__GO__TOURNAMENT_KYU_III__000024"]
[Site "FICGS"]
[Date "2012.02.21"]
[Round "1"]
[Black "Zeckarias,Simon"]
[White "Ioffe,Nick"]
[Result "1-0"]
[Rating 1 "2157"]
[Rating 2 "1849"]

1.q15 d15 2.r5 c4 3.e4 d6 4.c3 d4 5.d3 e5 6.f4 f5 7.g4 g5 8.h4 l16 9.c17 e17 10.d16 e16 11.c15 d14 12.c14 d13 13.c12 p17 14.r17 q3 15.o4 q5 16.q4 r4 17.p4 s5 18.r6 s3 19.p2 p6 20.s6 t4 21.r9 p8 22.q7 n6 23.l4 q2 24.r12 q10 25.r10 p11 26.o15 n16 27.m14 k14 28.l6 k7 29.l7 k8 30.l8 n10 31.l9 l11 32.m11 m10 33.l10 m12 34.k11 l12 35.j10 h12 36.d12 e12 37.e11 f12 38.c8 e8 39.c10 h8 40.k6 f10 41.p18 q18 42.q17 o18 43.p16 o17 44.r18 p19 45.o2 p14 46.q14 q13 47.r13 n14 48.n15 m15 49.o14 n13 50.o13 o12 51.b4 b6 52.b5 c5 53.c7 c6 54.h6 g7 55.k12 k13 56.d18 d17 57.c16 c13 58.b13 d11 59.c11 d10 60.e18 f18 61.g18 g17 62.f19 h18 63.f17 f16 64.f18 h17 65.d9 e10 66.b7 a5 67.b3 n5 68.n4 n8 69.q9 p9 70.h19 j19 71.j18 g19 72.e15 f15 73.h19 k19 74.k18 g19 75.g16 j17 76.h19 l19 77.k17 e14 78.j16 g19 79.h16 h19 80.m18 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q15 l16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d15 c17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
Black plays the 3-3 when White has a stone at top such as marked.

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.


Player Black won this Go (weiqi, baduk) game.






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