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FICGS__GO__TOURNAMENT_DAN__000028 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2012 March 13 10:22:48 [Event "FICGS__GO__TOURNAMENT_DAN__000028"] [Site "FICGS"] [Date "2012.02.02"] [Round "1"] [Black "Lamburn,Graham"] [White "Brisson,Claude"] [Result "0-1"] [Rating 1 "2056"] [Rating 2 "2104"] 1.q16 r4 2.d4 c17 3.p4 p3 4.o3 q3 5.o4 r6 6.k4 c6 7.f3 b4 8.c8 c3 9.c5 b5 10.d6 b6 11.d7 o17 12.r14 k16 13.d14 f16 14.d11 q18 15.r17 r12 16.r18 q9 17.h16 h17 18.j17 j16 19.g17 g16 20.h18 h15 21.f17 e17 22.k17 l16 23.p7 q7 24.p8 p9 25.n8 d10 26.e10 e11 27.c11 f10 28.e9 f11 29.f9 g9 30.g8 h9 31.h8 j9 32.j8 k9 33.l8 b14 34.m10 d12 35.c12 c13 36.l12 m9 37.l9 l10 38.k10 l11 39.m11 k11 40.k12 j11 41.e12 d13 42.j12 h12 43.n9 m12 44.h13 g12 45.m13 n12 46.l14 o13 47.o14 n14 48.n13 m14 49.l13 o12 50.m15 n15 51.n16 o15 52.o16 p15 53.m16 l15 54.p16 p14 55.l17 j15 56.s13 s12 57.t12 t11 58.t13 s11 59.e18 d18 60.e16 d17 61.g15 f15 62.g14 j13 63.e15 h17 64.f14 h16 65.q8 r8 66.q6 r7 67.b15 c15 68.b13 b12 69.c14 a13 70.e13 b13 71.c16 b16 72.d15 a15 73.b17 c15 74.h11 j10 75.b15 a16 76.a17 c15 77.j14 d16 78.b11 d2 79.e2 o2 80.n2 p2 81.d3 m2 82.c2 b2 83.d1 b1 84.c4 b3 85.n3 n1 86.l3 l2 87.k2 q5 88.p6 b9 89.c9 b10 90.c10 b8 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : c17 d14 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) It is difficult to know exactly what you are doing. (Pierre Audouard) Luck has a peculiar habit of favoring those who don't depend on it. (Author unknown)
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