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Viewer FICGS__GO__TOURNAMENT_DAN__000028 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 0-1 2012 April 5 11:42:44 [Event "FICGS__GO__TOURNAMENT_DAN__000028 "] [Site "FICGS"] [Date "2012.02.02"] [Round "1"] [Black "Brisson,Claude "] [White "Groves,Don "] [Result "0-1"] [Rating 1 "2104"] [Rating 2 "2231"] 1.q16 p3 2.c3 d15 3.d17 f16 4.c15 c14 5.c16 d13 6.r3 q5 7.r5 q6 8.r6 q7 9.r7 q8 10.k3 d4 11.d3 e4 12.b5 d7 13.f3 e3 14.e2 f4 15.g3 o16 16.o17 n17 17.p17 m16 18.r13 b7 19.h17 f18 20.l17 l16 21.k17 j15 22.k16 k15 23.f17 e17 24.g17 e16 25.k9 m18 26.r9 d18 27.n3 n6 28.q9 r8 29.s8 p9 30.p10 o9 31.o10 q10 32.r10 n10 33.n9 n8 34.m9 q11 35.p12 m8 36.l8 l7 37.c18 m10 38.l9 n12 39.q12 k7 40.l12 k11 41.l11 n11 42.l14 l10 43.k10 j11 44.l15 n14 45.j13 g15 46.d19 e18 47.h14 h15 48.o12 j9 49.g12 d10 50.h9 j10 51.d11 e11 52.e10 f11 53.g11 f10 54.g10 f9 55.h8 h6 56.g6 g5 57.f8 g9 58.h10 g8 59.h7 g7 60.j6 h5 61.j7 j5 62.k6 k5 63.o8 p8 64.m7 k8 65.e14 d14 66.g14 k13 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d15 d17Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.Komoku. White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q4 : p3 r3Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.San-san. Black goes for profit at the expense of influence. A ladder helps Black when playing 2. Corner d4 : c3 d4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Corner q16 : q16 o16Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) Keshi is worth as much as an invasion ! (Anonymous) The production of too many useful things results in too many useless people. (Karl Marx)
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