Go (weiqi, baduk) - Game 63592

  
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Y. Aahlad, 2334
F. Cafiero, 2015

1-0

See game 142164




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FICGS__GO__TOURNAMENT_DAN__000028       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2012 August 12   14:0:41


[Event "FICGS__GO__TOURNAMENT_DAN__000028"]
[Site "FICGS"]
[Date "2012.02.02"]
[Round "1"]
[Black "Groves,Don"]
[White "Lehnhoff,Heinz-Georg"]
[Result "1-0"]
[Rating 1 "2231"]
[Rating 2 "1907"]

1.q15 d16 2.d3 r4 3.p4 r6 4.r3 q3 5.q4 r2 6.s3 s2 7.r5 s4 8.s5 t3 9.q6 c5 10.d9 e4 11.e3 f4 12.g3 d11 13.e10 e11 14.f11 f3 15.f2 g4 16.h3 f12 17.g11 g12 18.h11 r17 19.p17 r15 20.r14 q14 21.r16 s15 22.p15 s16 23.q13 s14 24.p14 q16 25.s13 p16 26.o16 o17 27.n17 o18 28.n18 p18 29.j17 n15 30.n16 g17 31.h15 f15 32.h12 g9 33.j9 e7 34.f8 n14 35.n12 o13 36.o12 n3 37.n5 h8 38.j8 h7 39.j7 h13 40.j13 l14 41.h6 p3 42.f7 c9 43.c8 b3 44.g13 f13 45.g14 c10 46.f14 e14 47.e13 e12 48.e15 d13 49.f16 f17 50.e16 d15 51.e17 d17 52.e18 d18 53.d19 p8 54.r10 c7 55.p10 m11 56.m12 f9 57.f10 e8 58.m8 b8 59.l17 t5 60.s6 k3 61.h4 c19 62.e19 j2 63.h2 r12 64.r13 j6 65.j5 k6 66.k5 l6 67.l5 m6 68.n6 m5 69.m4 n4 70.l4 p6 71.o5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner q16 : q15 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
White plays the 3-3 when Black has a stone at top such as marked.


Player Black won this Go (weiqi, baduk) game.






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To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p)


Go and wake up your luck. (Persian saying)








 
 
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