Go (weiqi, baduk) - Game 62560

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__WCH_TOURNAMENT__000008       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2012 February 20   14:51:1


[Event "FICGS__GO__WCH_TOURNAMENT__000008"]
[Site "FICGS"]
[Date "2012.01.02"]
[Round "1"]
[Black "Groves,Don"]
[White "Grguric,Samuel"]
[Result "1-0"]
[Rating 1 "2239"]
[Rating 2 "2102"]

1.q15 e17 2.r4 p3 3.e4 c4 4.d6 q17 5.o16 r7 6.p4 o4 7.p5 q3 8.r3 q10 9.s6 r6 10.r5 m3 11.c16 d15 12.c15 d14 13.c14 k17 14.d13 f15 15.r12 p12 16.r16 o17 17.p16 p17 18.m16 m17 19.l16 n16 20.n15 n17 21.h4 s7 22.o5 n4 23.b6 r13 24.s13 e3 25.d3 d4 26.c3 e5 27.f4 d5 28.f7 b3 29.e2 f5 30.b2 g4 31.f3 g5 32.h3 e6 33.e7 c6 34.d7 c7 35.c8 b7 36.b5 b8 37.b4 c5 38.c9 b9 39.c10 b10 40.b11 g7 41.g8 h7 42.h8 h5 43.j7 k5 44.j15 s14 45.r14 s11 46.l17 o15 47.j17 o14 48.r17 m15 49.l15 n14 50.g17 q13 51.s15 e13 52.d16 e16 53.e14 e15 54.f14 g14 55.f13 h15 56.j13 g13 57.e12 f12 58.e13 j14 59.k14 j16 60.k16 k15 61.k18 l14 62.j15 e11 63.g12 k15 64.k13 j15 65.m18 f11 66.d11 h18 67.l13 m14 68.h17 g18 69.j18 h12 70.j11 j12 71.l11 k12 72.l9 l12 73.m6 m5 74.l6 k6 75.k7 h11 76.d18 e18 77.l5 k4 78.j6 j5 79.l4 k3 80.l3 l2 81.k2 j2 82.m2 n2 83.l1 g3 84.h2 f2 85.e3 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : e4 c4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q15 q17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d16 : e17 c16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.


Player Black won this Go (weiqi, baduk) game.






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