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FICGS__GO__WCH_TOURNAMENT__000008 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2012 January 25 18:17:39 [Event "FICGS__GO__WCH_TOURNAMENT__000008"] [Site "FICGS"] [Date "2012.01.02"] [Round "1"] [Black "Ruzin,Mikhail"] [White "Grguric,Samuel"] [Result "1-0"] [Rating 1 "2325"] [Rating 2 "2102"] 1.q16 d16 2.q3 r5 3.o4 e3 4.d5 c4 5.d4 d3 6.c5 b4 7.d10 m3 8.q7 s3 9.r4 q5 10.s4 r7 11.r8 q8 12.p7 r9 13.s8 s9 14.s7 q9 15.r6 r14 16.r15 q14 17.o16 f5 18.f6 g6 19.f7 o5 20.n5 o6 21.o7 n6 22.n4 s5 23.t4 q6 24.o9 s6 25.r7 m6 26.m4 l3 27.l4 k4 28.k5 j4 29.l6 q4 30.r3 p3 31.p2 o3 32.n3 o2 33.n2 p4 34.o1 q2 35.p1 r2 36.s2 t2 37.t3 s1 38.t1 m5 39.l5 t2 40.p6 s3 41.p5 t5 42.p11 q11 43.q12 r12 44.p12 r11 45.g5 f4 46.h6 c12 47.d12 c11 48.d11 d13 49.e13 d14 50.e14 m17 51.k16 m15 52.l13 l14 53.k14 m13 54.l15 m14 55.o14 l12 56.k13 l16 57.k15 o13 58.p13 n11 59.n12 m12 60.o12 n9 61.n8 m9 62.l10 m11 63.o10 l9 64.g7 k17 65.j17 k12 66.k10 k9 67.k18 l17 68.n16 m16 69.j10 j9 70.h10 j16 71.h16 k7 72.j18 m7 73.l7 m8 74.o18 h13 75.h14 g10 76.h9 h8 77.j7 g9 78.g8 j6 79.j5 j8 80.g11 g14 81.h15 g12 82.f11 j14 83.j13 j12 84.j15 f15 85.e15 f16 86.e16 e17 87.f17 g17 88.f18 g18 89.e18 g16 90.d17 h17 91.l18 p17 92.n18 m18 93.m19 p14 94.n13 o15 95.n15 p15 96.n14 p8 97.o8 l19 98.n19 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : e3 d5 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Stop on second, extend on third. (Anonymous) Internal peace cannot coexist with external war. (Don Groves)
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