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FICGS__GO__TOURNAMENT_KYU__000019 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 January 18 4:28:19 [Event "FICGS__GO__TOURNAMENT_KYU__000019"] [Site "FICGS"] [Date "2007.01.11"] [Round "1"] [Black "Marin,John"] [White "Klemm,James"] [Result "1-0"] [Rating 1 "1100"] [Rating 2 "0700"] 1.p3 d16 2.d4 q17 3.c14 c12 4.f16 f15 5.q15 r15 6.r14 r16 7.q14 o17 8.q10 c15 9.d14 e16 10.f17 g15 11.k4 c6 12.c8 e6 13.e13 c10 14.g4 e8 15.e11 d9 16.g11 h17 17.g9 c3 18.c4 b4 19.b5 b3 20.d3 c5 21.l16 l18 22.d18 c18 23.c17 e18 24.h16 g16 25.g6 g7 26.h7 g8 27.h8 h9 28.j11 f12 29.f13 r4 30.m3 r8 31.h14 r10 32.o15 q11 33.q5 n4 34.n3 o4 35.o3 r5 36.p4 o7 37.q7 q9 38.r7 s12 39.n14 l12 40.e12 l14 41.r3 k9 42.h10 n12 43.m15 j15 44.l11 m13 45.l9 m10 46.k8 p13 47.m17 n16 48.h15 j16 49.g17 e15 50.j17 k17 51.h18 k16 52.b15 d17 53.b18 d19 54.b17 b14 55.b13 f18 56.g18 m9 57.l10 m6 58.m8 n8 59.c7 b7 60.p8 p9 61.f6 f7 62.b11 b10 63.d6 d5 64.c11 e4 65.e3 d7 66.o8 n9 67.s3 m7 68.n17 o16 69.f4 k6 70.l8 j5 71.j6 j4 72.k5 j13 73.h13 s7 74.s6 s8 75.s5 k7 76.j14 k14 77.o5 n5 78.k13 p7 79.k18 l17 80.k12 l13 81.q8 p6 82.p5 t6 83.r6 l4 84.k3 l3 85.j3 l2 86.k2 o1 87.o2 m1 88.p1 n1 89.m11 n11 90.o9 o10 91.m4 l5 92.j7 f9 93.a10 a9 94.a11 b8 95.g10 d2 96.e2 c2 97.o6 n6 98.l7 l6 99.l19 m19 100.k19 e1 101.m18 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q17 q15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : p3 r4 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If a formation is symmetrical, play at the center. (Anonymous) Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. (Albert Einstein)
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