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Viewer FICGS__GO__TOURNAMENT_KYU_II__000040 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 0-1 2011 December 5 20:52:41 [Event "FICGS__GO__TOURNAMENT_KYU_II__000040 "] [Site "FICGS"] [Date "2011.11.29"] [Round "1"] [Black "Schub,Guillaume "] [White "Lamburn,Graham "] [Result "0-1"] [Rating 1 "1125"] [Rating 2 "2066"] 1.r16 d16 2.q3 p16 3.p17 o17 4.q17 d5 5.c3 e3 6.b5 b6 7.c5 c6 8.d6 d4 9.d7 c8 10.d3 f4 11.e2 f2 12.d2 a5 13.c4 a3 14.a4 b4 15.b3 a2 16.a4 d8 17.a6 e7 18.e6 f6 19.f7 e5 20.e8 c7 21.e7 g6 22.e9 c10 23.g7 h6 24.o16 n17 25.p15 r6 26.r9 r3 27.q4 r4 28.r2 q5 29.n3 l3 30.f17 j17 31.f15 d14 32.d18 c17 33.j15 n16 34.o15 g16 35.f16 h15 36.h14 g14 37.g15 h16 38.k14 h13 39.j14 k16 40.c18 e11 41.b17 b16 42.d17 c16 43.b18 h8 44.g13 g11 45.f13 s2 46.q2 r11 47.p9 r14 48.r13 q13 49.r12 q12 50.s14 q10 51.s11 s10 52.r10 q11 53.s12 q9 54.r8 q8 55.q14 r7 56.s9 o4 57.o3 m5 58.n4 n5 59.o5 o6 60.p5 p6 61.p4 l12 62.m14 n12 63.n14 d10 64.d13 c13 65.e12 d12 66.f11 f10 67.f12 g10 68.h18 j18 69.g18 l17 70.o18 n18 71.p18 l15 72.l14 o19 73.p19 n19 74.j16 h17 75.j11 k10 76.k11 l10 77.j10 j9 78.e10 d11 79.g9 h9 80.h10 f9 81.g8 h7 82.a8 b9 83.l2 k2 84.m2 k3 85.j19 k19 86.h19 l18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r16 p16Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d5 c3Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.San-san. Black plays the 3-3 when White has a stone at top such as marked. Corner q4 : q3 r6Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d16 f17Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) Territory really exists only in the end. (Pierre Audouard) It's not enough to succeed. Others must fail. (Gore Vidal)
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