Game result (chess) C. Javier, 2253 A. Duttagupta, 2250 1/2-1/2See game 145798
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Viewer FICGS__GO__TOURNAMENT_KYU__000018 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2007 March 20 23:49:46 [Event "FICGS__GO__TOURNAMENT_KYU__000018 "] [Site "FICGS"] [Date "2007.01.07"] [Round "1"] [Black "Simon,Mickael "] [White "Groves,Don "] [Result "1-0"] [Rating 1 "0300"] [Rating 2 "0381"] 1.r17 c4 2.r4 c17 3.e3 d6 4.h3 p3 5.q5 m3 6.r10 k16 7.c11 d14 8.c8 c2 9.k3 r3 10.s3 r2 11.s2 q4 12.r5 p5 13.p6 o5 14.q7 q16 15.r16 q17 16.q15 r15 17.r14 p15 18.s15 o16 19.o6 n5 20.b6 b5 21.c14 c15 22.c13 d13 23.d12 g17 24.e8 c7 25.b7 d3 26.e4 e2 27.f2 e1 28.f1 d7 29.l4 m4 30.l5 q14 31.q13 p14 32.n6 d5 33.p13 k13 34.l12 k12 35.l11 k11 36.k10 f6 37.h6 d8 38.c9 d9 39.d10 e9 40.e11 f9 41.g12 f11 42.f12 e13 43.f10 g11 44.g10 h11 45.e12 e10 46.g15 h10 47.d15 e15 48.d16 e16 49.c16 d17 50.b16 b15 51.b17 h8 52.k7 k8 53.l8 k9 54.l9 j10 55.l10 h12 56.f13 e14 57.h17 g16 58.h16 f15 59.g14 l13 60.m13 m14 61.n14 n13 62.m12 n15 63.n12 o13 64.o12 o14 65.k15 j15 66.l15 l16 67.g18 b18 68.a15 f18 69.h18 h15 70.e17 e18 71.l18 k17 72.k18 j17 73.n18 j18 74.j19 o18 75.p18 o19 76.p17 o17 77.q18 p16 78.f14 f17 79.m16 n19 80.l17 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e3Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q4 : r4 p3Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d16 : c17 c11San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Corner q16 : r17 q16San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Do not make moves that strengthen your opponent ! (Anonymous) A good aphorism is too hard for the tooth of time, and is not worn away with the centuries, although it serves as food for every speech. (Friedrich Nietzsche)
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