Go (weiqi, baduk) - Game 60607

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000130       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2012 February 25   5:26:55


[Event "FICGS__GO__TOURNAMENT_KYU__000130"]
[Site "FICGS"]
[Date "2011.11.07"]
[Round "1"]
[Black "Bearg,Nat"]
[White "Medearis,John"]
[Result "1-0"]
[Rating 1 "0587"]
[Rating 2 "0336"]

1.q3 c15 2.d3 q16 3.d17 e16 4.k10 d10 5.r10 j3 6.k17 k16 7.q17 p16 8.p17 n16 9.n17 m17 10.m18 o17 11.n18 o18 12.l17 m16 13.l16 l14 14.k15 l15 15.j16 h15 16.h16 j14 17.m15 m14 18.n15 o16 19.o15 p14 20.k14 n14 21.c17 k12 22.j13 o14 23.g15 k13 24.l13 j15 25.h14 p15 26.l12 l11 27.k11 j12 28.h12 j11 29.m11 j15 30.h10 m12 31.l10 m13 32.l11 h13 33.g13 r17 34.q13 p12 35.q12 r16 36.q14 p18 37.c10 q18 38.k3 k4 39.l3 j4 40.m3 f15 41.f14 f16 42.e14 d14 43.e17 f17 44.f18 d16 45.c16 b14 46.e15 d15 47.d13 c13 48.c11 c12 49.d12 d11 50.e12 b16 51.b17 a16 52.a17 a15 53.b12 b13 54.d9 b11 55.b10 a12 56.e10 j14 57.h15 a11 58.a10 a13 59.k5 l5 60.l4 j5 61.k6 m6 62.l6 m5 63.m7 o7 64.n7 n6 65.o6 o5 66.p6 p7 67.p5 o4 68.o3 p4 69.q4 q5 70.q6 r5 71.r6 r4 72.p3 q7 73.n4 f3 74.f4 g4 75.r7 r8 76.q8 q9 77.p8 o8 78.p9 p10 79.o9 n8 80.n9 m8 81.l7 l8 82.k8 j6 83.k7 h11 84.g11 e4 85.f5 e5 86.f6 f7 87.e6 d6 88.e7 e8 89.f8 g7 90.d8 e3 91.c4 d5 92.c5 d7 93.c7 g5 94.e9 g6 95.e8 q11 96.q10 r9 97.s9 s8 98.s7 r11 99.t8 o10 100.s11 r12 101.r13 s12 102.s13 t11 103.s10 n10 104.t10 n11 105.t12 p11 106.p13 o13 107.j7 h7 108.h8 g3 109.j2 h2 110.s15 r15 111.r3 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c15 d17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d4 : d3 j3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 q17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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