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FICGS__GO__TOURNAMENT_KYU__000130 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2012 April 13 5:52:56 [Event "FICGS__GO__TOURNAMENT_KYU__000130"] [Site "FICGS"] [Date "2011.11.07"] [Round "1"] [Black "Medearis,John"] [White "Piantadosi,Angelo"] [Result "0-1"] [Rating 1 "0336"] [Rating 2 "0732"] 1.q4 d4 2.p17 d16 3.k4 d10 4.k16 q10 5.k10 r6 6.o4 g3 7.n10 o12 8.p11 o11 9.p10 o10 10.o8 o9 11.n9 p9 12.p12 q11 13.p13 n14 14.o13 n13 15.m12 n12 16.n11 l13 17.m13 m14 18.m11 q8 19.p15 l15 20.j15 g15 21.g10 g7 22.g14 f14 23.g13 f13 24.f12 e12 25.g11 f11 26.g12 f9 27.f10 e10 28.e7 f8 29.f6 f7 30.e6 g6 31.g5 h4 32.h5 j4 33.j5 k3 34.m4 l3 35.l4 j7 36.h7 h8 37.h6 j6 38.k6 k7 39.l6 l7 40.n7 m7 41.m6 j9 42.j10 e8 43.k13 l12 44.k14 k15 45.l14 h10 46.l11 l16 47.k12 k17 48.j16 j17 49.h16 g16 50.h15 h17 51.h14 o14 52.p14 o16 53.p16 q12 54.h11 h9 55.k9 k8 56.l8 m8 57.l9 d8 58.d7 c7 59.d5 c5 60.e4 d3 61.f4 f3 62.g4 c6 63.n8 g8 64.m3 m2 65.n2 m1 66.n1 k2 67.p7 p8 68.q6 r7 69.q7 r9 70.s5 r5 71.s3 r4 72.r3 s4 73.t4 s6 74.t5 t6 75.t3 q5 76.p5 d6 77.e5 e3 78.n3 q13 79.q14 r14 80.r15 s14 81.s15 t15 82.t16 t14 83.s17 o17 84.o18 n18 85.n19 m19 86.o19 p18 87.q18 p19 88.q17 q19 89.r19 r13 90.pass o15 91.m9 pass 92.j8 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q4 r6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : p17 o12 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Corner d16 : d16 j15 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The monkey jump is worth eight points. (Anonymous) A mistake is only a mistake if you let it happen twice. Otherwise it is a learning experience. (Daniel Parmet)
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