Game result (chess) C. Javier, 2253 A. Duttagupta, 2250 1/2-1/2See game 145798
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Viewer FICGS__GO__TOURNAMENT_KYU_III__000022 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 0-1 2012 March 22 8:54:33 [Event "FICGS__GO__TOURNAMENT_KYU_III__000022 "] [Site "FICGS"] [Date "2011.10.12"] [Round "1"] [Black "Xu,Daniel "] [White "Huang,Yen-Wei "] [Result "0-1"] [Rating 1 "1833"] [Rating 2 "2224"] 1.r16 d17 2.q3 c3 3.k17 r5 4.q8 q6 5.o4 s3 6.l3 p16 7.r13 r17 8.s17 q17 9.s18 m17 10.g17 c15 11.d4 c4 12.d5 e2 13.g4 b6 14.c7 c6 15.d6 c8 16.d8 b7 17.d7 c9 18.o6 e10 19.r7 r2 20.q2 s6 21.g9 g2 22.g11 p7 23.o7 p8 24.q10 o8 25.n8 n9 26.m8 m9 27.l9 l10 28.k9 j3 29.k4 j4 30.j5 l2 31.m3 k3 32.h4 m2 33.n3 m11 34.c14 d15 35.b15 b16 36.b13 c12 37.a16 b17 38.d13 e12 39.e13 f12 40.f13 g12 41.f15 h16 42.h17 k16 43.l17 l16 44.m18 n18 45.m16 n17 46.j16 j15 47.j17 k14 48.p13 q14 49.r14 r9 50.q9 s8 51.s7 t7 52.s10 f18 53.f17 e18 54.n13 g14 55.f14 b12 56.h15 o14 57.o13 h14 58.g15 l18 59.k18 m19 60.j19 f3 61.m15 l14 62.n14 l19 63.o15 k10 64.j10 j11 65.h10 e9 66.e8 f4 67.f5 r18 68.o16 o17 69.p15 q16 70.q15 s16 71.r15 s19 72.t18 r10 73.r11 s9 74.s11 a17 75.a15 a13 76.b14 m13 77.o11 o10 78.n11 n2 79.o2 p5 80.n10 m10 81.l15 k15 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner q16 : r16 p16Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d17 g17Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : c3 d4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) When your opponent is thick, you must also become thick. (Otake Hideo, 9p) The arrogant army will lose certainly the battle. (Chinese proverb)
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