Go (weiqi, baduk) - Game 59322

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000027       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2012 February 21   0:51:7


[Event "FICGS__GO__TOURNAMENT_DAN__000027"]
[Site "FICGS"]
[Date "2011.09.18"]
[Round "1"]
[Black "Groves,Don"]
[White "Huang,Yen-Wei"]
[Result "0-1"]
[Rating 1 "2253"]
[Rating 2 "2201"]

1.q15 d16 2.q4 d4 3.f4 d6 4.d3 c3 5.e3 c2 6.k3 q17 7.o16 o17 8.n16 r15 9.r14 r16 10.q13 n17 11.m16 r6 12.r8 q8 13.q9 q7 14.p9 o4 15.p5 r3 16.r4 q3 17.o6 p4 18.s3 s2 19.s5 t3 20.s6 c14 21.f17 l18 22.f15 k16 23.f6 d18 24.f13 k14 25.l13 j12 26.f11 l11 27.j10 j11 28.k10 l12 29.k13 j13 30.j14 g12 31.f12 h14 32.j15 g14 33.f14 l14 34.m13 h16 35.c8 b7 36.c12 b8 37.m14 j16 38.c9 h10 39.h9 g10 40.b13 b14 41.m3 m4 42.n3 n4 43.l4 m6 44.a14 a15 45.a13 b16 46.l5 n6 47.o8 s4 48.r5 j8 49.h8 j7 50.l7 j9 51.l9 g7 52.f9 g9 53.f8 g8 54.h6 h7 55.o2 p2 56.o3 p3 57.j6 f1 58.l15 k15 59.m17 m18 60.d2 d1 61.e1 e2 62.f2 e1 63.g1 c1 64.h2 n11 65.o12 e4 66.f3 o11 67.p11 s15 68.s14 t14 69.t13 t15 70.s13 b9 71.b10 g18 72.g17 h18 73.h17 j17 74.e5 d5 75.g15 h15 76.d15 c15 77.c7 c6 78.m12 m11 79.e16 d17 80.p1 q1 81.g13 o1 82.p16 p17 83.g11 h11 84.n1 f18 85.a9 n12 86.o13 k6 87.l6 g6 88.g5 k5 89.j4 k7 90.a8 b6 91.e7 d14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner q16 : q15 q17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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