Go (weiqi, baduk) - Game 5904

  
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Game result  (chess)


C. Javier, 2254
A. Broekhuizen, 2244

1/2-1/2

See game 145420




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FICGS__GO__TOURNAMENT_KYU__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 March 4   6:52:50


[Event "FICGS__GO__TOURNAMENT_KYU__000017"]
[Site "FICGS"]
[Date "2007.01.03"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Groves,Don"]
[Result "0-1"]
[Rating 1 "0815"]
[Rating 2 "0381"]

1.q16 q3 2.q5 p5 3.q4 p4 4.r3 q2 5.q6 l4 6.d15 d3 7.d5 f4 8.e4 e3 9.f5 d4 10.e5 g4 11.g5 h5 12.h6 j5 13.q10 c17 14.d17 d18 15.c16 e17 16.k16 h17 17.j17 j18 18.k18 h18 19.h16 g16 20.h15 d16 21.c15 e15 22.e14 f15 23.f13 c9 24.c7 c12 25.d11 c11 26.f11 c14 27.d14 c13 28.g14 r14 29.r15 q15 30.p15 r16 31.q14 l6 32.l10 l8 33.n7 n5 34.k7 l7 35.k8 k9 36.j9 j7 37.k10 l9 38.m9 s15 39.r17 s16 40.q17 r13 41.q13 r11 42.r10 s11 43.s10 t11 44.q12 j8 45.h9 h7 46.f9 f7 47.e8 g6 48.c4 c3 49.c5 n9 50.n10 n8 51.o8 m8 52.m10 o9 53.p10 p8 54.q8 p7 55.q7 e7 56.d8 l18 57.l17 k19 58.m18 k17 59.j16 k18 60.m16 c8 61.d7 r2 62.s3 s2 63.r4 m19 64.n19 n18 65.l19 o19 66.o18 m19 67.m17 r18 68.q18 p18 69.o17 s18 70.p9 p6 71.t10 h3 72.b8 b9 73.a7 a9 74.b3 a8 75.b7 b2 76.b4 b15 77.b16 b14 78.q11 r12 79.s17 t17 80.p17 p19 81.n17 n19 82.b18 b17 83.a17 c18 84.a15 a14 85.a16 b19 86.a18 d10 87.e10 d12 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d15 c17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
White plays the 3-3 when Black has a stone at top such as marked.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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