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FICGS__GO__TOURNAMENT_KYU_III__000021 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 November 4 22:8:34 [Event "FICGS__GO__TOURNAMENT_KYU_III__000021"] [Site "FICGS"] [Date "2011.09.02"] [Round "1"] [Black "Grguric,Samuel"] [White "Ioffe,Nick"] [Result "1-0"] [Rating 1 "1951"] [Rating 2 "1617"] 1.p16 r16 2.r5 q3 3.q6 c16 4.r11 c4 5.n3 e3 6.r17 s17 7.q17 s15 8.m17 q12 9.e16 h16 10.c15 d16 11.d15 e17 12.f17 f16 13.e15 f18 14.g17 d18 15.g16 b16 16.d10 d8 17.e8 e7 18.e9 f7 19.q14 r13 20.p12 q11 21.q13 r12 22.k10 h10 23.h9 j9 24.j10 g9 25.h11 h8 26.f10 h18 27.h17 j17 28.j16 g18 29.h15 k17 30.j3 l3 31.f3 f4 32.g4 g3 33.h4 f2 34.l4 j2 35.m3 k2 36.s3 o3 37.o4 n2 38.p4 p2 39.m2 r2 40.s2 q1 41.q9 o9 42.p11 m16 43.l8 m13 44.m15 n16 45.n15 l15 46.l16 k16 47.l17 k15 48.n11 m11 49.m10 h13 50.c9 c8 51.j14 k13 52.j13 j12 53.h12 k12 54.b15 n10 55.l11 m12 56.o13 q10 57.p10 r9 58.r8 q8 59.p9 p3 60.b8 b7 61.b9 n1 62.s8 s9 63.t9 s11 64.a7 b6 65.a16 a17 66.a15 b17 67.s18 n17 68.n18 m18 69.l18 o18 70.m19 o17 71.o16 k18 72.p18 k19 73.l19 l6 74.k7 k6 75.j6 j7 76.k5 j5 77.h6 j11 78.g10 h9 79.n9 k4 80.l5 j4 81.m6 h3 82.g15 t18 83.r14 s14 84.a6 a5 85.a8 b5 86.s19 o14 87.h7 j8 88.h5 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : p16 r16 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Komoku. Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7. Corner q4 : r5 q3 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make territory near thickness. (Anonymous) Computers are like Old Testament gods; lots of rules and no mercy. (Joseph Campbell)
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