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Viewer FICGS__GO__TOURNAMENT_KYU_III__000021 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2012 March 28 10:40:11 [Event "FICGS__GO__TOURNAMENT_KYU_III__000021 "] [Site "FICGS"] [Date "2011.09.02"] [Round "1"] [Black "Learoyd,Ronald "] [White "Grguric,Samuel "] [Result "1-0"] [Rating 1 "1850"] [Rating 2 "1951"] 1.q16 e3 2.c16 f16 3.p5 r14 4.q11 p14 5.n16 p16 6.q15 p15 7.p17 o17 8.q17 o16 9.q14 n15 10.c4 q13 11.e4 r12 12.r11 o18 13.d3 c14 14.d15 c11 15.c9 p3 16.q3 q4 17.p4 r4 18.r3 r6 19.s4 q6 20.o3 d17 21.c17 j16 22.g15 g16 23.f15 r9 24.o11 k3 25.f3 o7 26.p18 d18 27.c18 b15 28.b16 p2 29.o2 s5 30.s3 m11 31.o9 m7 32.p13 p12 33.o13 q12 34.o12 s11 35.s12 s13 36.t12 s10 37.p11 r13 38.r15 t11 39.n5 m13 40.m10 l10 41.m9 l9 42.m8 l8 43.n11 m12 44.q9 n8 45.n9 q8 46.r10 r8 47.p9 e9 48.d10 c8 49.e10 b9 50.d11 c10 51.d9 b7 52.k5 l5 53.l4 k4 54.m4 j5 55.k6 j6 56.k7 j7 57.k8 e14 58.e15 e7 59.d14 b5 60.b4 c12 61.d12 h14 62.l3 h4 63.l7 j9 64.m6 g12 65.f13 a4 66.a3 a5 67.b3 s15 68.s16 g2 69.f2 p19 70.q19 o19 71.r18 c19 72.b19 d19 73.e17 e16 74.d16 e18 75.f17 f18 76.g17 h16 77.g18 1-0 This go game has been lost on time (started : 2011.09.02 13:37:50) Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 f16Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch). The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach. Corner q16 : q16 r14Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : e3 c4Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.Komoku Kakari. Black 2 is the standard approach because of its solidity and stability. Corner q4 : p5 p3Go-no-go (Wu~wu~) 5-5 Point. The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.Mokuhazushi. Black continues with 5-3, 3-4, 3-5 or 4-3. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Five groups might live but the six will die. (Anonymous) Rules and bones are meant to be broken. (Anonymous)
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