Go (weiqi, baduk) - Game 58849

  
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Game result  (chess)


M. Pech, 2144
B. Ozen, 2239

1/2-1/2

See game 145667




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FICGS__GO__TOURNAMENT_KYU_III__000021       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2012 March 28   21:11:10


[Event "FICGS__GO__TOURNAMENT_KYU_III__000021"]
[Site "FICGS"]
[Date "2011.09.02"]
[Round "1"]
[Black "Aahlad,Yeturu"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1634"]
[Rating 2 "1998"]

1.d4 q16 2.r4 c16 3.e16 e17 4.f17 d17 5.r14 o17 6.g16 c14 7.l17 s16 8.q10 o3 9.p4 k3 10.p3 f3 11.c7 c3 12.d3 c4 13.d5 c5 14.c2 c6 15.d6 b2 16.d2 b7 17.c8 b8 18.c10 c9 19.d9 b9 20.e8 g5 21.m3 l5 22.m5 m6 23.m7 n6 24.l6 l4 25.m4 o7 26.n8 l7 27.k6 l8 28.o8 j7 29.o6 n7 30.m8 p7 31.n5 j6 32.r7 p8 33.p9 o9 34.o10 n9 35.m9 n10 36.n11 m10 37.l9 m11 38.k9 k7 39.o12 k11 40.h9 f7 41.m12 k10 42.j10 j11 43.h11 l12 44.l13 k13 45.l10 l11 46.j12 k12 47.j13 k14 48.l14 l15 49.m15 m13 50.m14 n12 51.n13 o11 52.o13 p10 53.q9 q11 54.p12 p11 55.q12 r11 56.r10 j14 57.j16 k16 58.k17 s10 59.s9 o15 60.s11 n14 61.m12 g10 62.g9 m13 63.r12 m16 64.m12 h10 65.j9 m13 66.r17 r16 67.m12 g11 68.l16 k15 69.n16 m13 70.m17 f15 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : r4 o3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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