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FICGS__GO__TOURNAMENT_KYU__000125 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2012 February 18 8:26:46 [Event "FICGS__GO__TOURNAMENT_KYU__000125"] [Site "FICGS"] [Date "2011.08.10"] [Round "1"] [Black "Bezushko,Anton"] [White "Cookson,Timothy"] [Result "0-1"] [Rating 1 "0100"] [Rating 2 "1100"] 1.q16 d16 2.q3 d4 3.f3 c6 4.k4 r6 5.q5 s4 6.q6 r7 7.q7 r8 8.f5 f7 9.f17 f15 10.j16 o17 11.m17 q17 12.r17 p16 13.q18 q15 14.p17 r16 15.q17 o15 16.r14 r15 17.r11 q8 18.p8 p9 19.o9 o8 20.p7 p10 21.n8 o10 22.o7 s14 23.r13 p13 24.s13 o18 25.s18 s16 26.s17 t17 27.n16 o16 28.c14 c12 29.c9 e12 30.e9 g9 31.d7 e6 32.f9 g8 33.f11 e11 34.g10 h10 35.h11 j11 36.h12 j12 37.h13 d14 38.c17 c16 39.d17 e16 40.e17 b17 41.b18 j13 42.h14 j14 43.h15 g16 44.h18 l8 45.l6 m9 46.h6 b15 47.s10 s9 48.s12 q12 49.c3 d3 50.b4 b5 51.b2 e2 52.a3 c2 53.c1 d2 54.c4 d6 55.f2 j8 56.m14 l15 57.m15 l17 58.l16 k16 59.k15 m16 60.t18 j15 61.l16 k14 62.k17 m16 63.t11 j17 64.f12 k18 65.r19 t13 66.d10 e10 67.f10 c8 68.b10 d8 69.d9 b8 70.c11 h17 71.g17 h16 72.b12 d13 73.c13 d12 74.n9 n10 75.r5 s5 76.s3 r4 77.r3 q4 78.p4 a5 79.a4 f13 80.a17 b16 81.c5 d5 82.b6 b7 83.a6 a7 84.f1 e1 85.t4 t6 86.k7 m7 87.m6 n7 88.n6 m8 89.o8 a13 90.b13 b9 91.a11 c15 92.k8 k9 93.e4 a9 94.a10 t16 95.j7 j19 96.h19 a14 97.a12 j9 98.p19 o19 99.b14 a15 100.g14 f14 101.h8 h9 102.h7 g13 103.g12 j18 104.g18 q14 105.f6 e7 106.t3 g15 107.g7 f8 108.p18 e8 109.t5 s6 110.f16 t14 111.l7 d11 112.e3 e5 113.a18 q10 114.a16 d1 115.b1 r10 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) ... {it is} something unearthly... if there are sentient beings on other planets, then they play go. (Emanuel Lasker, chess world champion) Remember : Your focus determines your reality. (Qui-Gon Jinn in Star Wars ep.1)
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