Go (weiqi, baduk) - Game 57560

  
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Game result  (chess)


A. Broekhuizen, 2244
S. Boehme, 2285

1/2-1/2

See game 145423




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FICGS__GO__TOURNAMENT_KYU_III__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2011 August 24   12:17:40


[Event "FICGS__GO__TOURNAMENT_KYU_III__000020"]
[Site "FICGS"]
[Date "2011.07.15"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1843"]
[Rating 2 "1864"]

1.q16 d16 2.q3 d3 3.r9 n3 4.q5 k4 5.c6 c4 6.c9 c11 7.j4 j3 8.h3 j5 9.h4 k3 10.h5 h6 11.j6 k5 12.g6 h7 13.f5 d6 14.g7 c7 15.h8 j7 16.j8 k7 17.d7 b6 18.c8 c5 19.e7 o17 20.r14 k16 21.f17 e17 22.f16 d14 23.j17 k17 24.j16 k15 25.h14 f14 26.j14 o15 27.q12 r7 28.r6 q7 29.s6 o6 30.c12 d12 31.b12 c13 32.b11 r17 33.q17 q18 34.p18 r18 35.p17 s15 36.r15 s14 37.s13 r16 38.t14 t16 39.q15 p13 40.o14 p14 41.p15 n15 42.n14 m14 43.o12 m12 44.n12 n11 45.o11 m11 46.c17 c16 47.e18 d18 48.d17 c18 49.e16 b17 50.e10 r3 51.r4 q2 52.p2 p3 53.p4 q4 54.s17 s18 55.q3 o3 56.r2 q4 57.s16 t17 58.q3 r13 59.r12 q4 60.m15 m16 61.q3 q13 62.s12 q4 63.m13 l15 64.q3 b10 65.q1 c10 66.o9 o18 67.p19 l13 68.p6 p7 69.o7 o8 70.n7 n8 71.m8 n9 72.p8 p9 73.q8 m7 74.n6 m6 75.n5 o10 76.q11 m5 77.n4 r10 78.s9 j18 79.h18 k18 80.m3 m2 81.m4 l2 82.k12 g12 83.h11 k10 84.k8 l8 85.l9 m9 86.k9 l10 87.e12 e11 88.f11 d11 89.f10 f12 90.e2 d2 91.e3 e4 92.f4 h12 93.d1 g18 94.h19 h17 95.h16 g17 96.j12 j11 97.g16 g19 98.g14 f15 99.f13 e13 100.k13 k14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 c6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Avoid the plate connection. (Anonymous)


Big Chess is a place for big hallucinations. (Thibault de Vassal)








 
 
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