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FICGS__GO__TOURNAMENT_DAN__000003 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 March 8 11:14:34 [Event "FICGS__GO__TOURNAMENT_DAN__000003"] [Site "FICGS"] [Date "2006.12.24"] [Round "1"] [Black "Hodges,Tom"] [White "Tamayo,Thomas"] [Result "1-0"] [Rating 1 "1885"] [Rating 2 "1919"] 1.r16 e17 2.d4 q3 3.c16 p16 4.m16 d15 5.c15 d14 6.c14 j16 7.q14 r5 8.k3 c6 9.c8 e6 10.f4 d9 11.c9 d10 12.c10 d11 13.c11 d8 14.n14 r17 15.s17 s16 16.s15 q16 17.r15 s18 18.t16 q18 19.r9 c3 20.c4 m3 21.h4 b4 22.d3 b2 23.c2 b3 24.q7 p13 25.p14 p10 26.q12 r10 27.s9 q9 28.q8 p8 29.p7 o8 30.o7 s10 31.s7 l17 32.m17 m18 33.n18 l18 34.o17 t18 35.p18 q19 36.q11 q10 37.o11 o15 38.n15 o14 39.o13 p11 40.p12 n13 41.o12 l14 42.o16 l12 43.l10 m9 44.n8 n9 45.o9 o10 46.p9 n11 47.n12 m11 48.j10 h12 49.k12 k11 50.l11 m12 51.j12 h11 52.j11 j14 53.m13 l13 54.o3 o2 55.n2 p2 56.n3 k9 57.j9 j7 58.l9 k8 59.k10 l8 60.h7 m8 61.g9 d13 62.c12 c18 63.s4 s5 64.r4 q4 65.r2 q2 66.r3 s2 67.s1 t3 68.s3 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : e17 c16 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. Black 2 is the standard approach because of its solidity and stability. Corner q16 : r16 p16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If you lose by one point, take a rest. (Anonymous) He who fights with monsters should be careful lest he thereby become a monster. (Friedrich Nietzsche, Beyond Good and Evil)
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