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FICGS__GO__TOURNAMENT_KYU__000016 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 January 29 23:18:41 [Event "FICGS__GO__TOURNAMENT_KYU__000016"] [Site "FICGS"] [Date "2006.12.23"] [Round "1"] [Black "Ioffe,Nick"] [White "Groves,Don"] [Result "1-0"] [Rating 1 "1100"] [Rating 2 "0474"] 1.q16 c4 2.q3 c17 3.q9 f3 4.j4 d10 5.f16 o17 6.m17 o15 7.q14 d14 8.j16 e17 9.f17 e16 10.p17 p18 11.q18 p16 12.q17 n18 13.m18 p14 14.q13 p13 15.p12 o12 16.o11 n12 17.n11 m11 18.m10 l11 19.m12 m13 20.l12 l13 21.k12 k13 22.j12 k15 23.k10 m15 24.n16 o16 25.j14 k14 26.k16 m16 27.n17 l17 28.l18 l16 29.n13 o13 30.k17 f15 31.n14 n15 32.g15 g16 33.g17 h15 34.j15 g14 35.h17 m14 36.d6 c7 37.c6 d7 38.f6 e5 39.f5 e6 40.e4 e7 41.f4 e3 42.d4 d3 43.d5 c5 44.g3 f7 45.h7 g8 46.h8 h9 47.j9 h10 48.d12 f12 49.c14 c13 50.d13 c15 51.b14 b13 52.b12 b15 53.b6 b7 54.c3 b3 55.c2 b2 56.b4 d2 57.c1 r5 58.r4 q4 59.r3 p4 60.o3 r8 61.r9 q8 62.p6 o8 63.p11 l10 64.l9 m9 65.k11 m8 66.n6 m6 67.o4 n5 68.o6 m4 69.o5 q6 70.q5 r6 71.m7 p7 72.s9 s8 73.s5 s6 74.s4 p9 75.p10 o7 76.o9 n9 77.o10 t6 78.t8 t7 79.r7 n7 80.l7 t9 81.s11 p3 82.p2 n3 83.n2 n4 84.m2 l8 85.k7 k8 86.j8 k9 87.l10 q15 88.r15 r18 89.p19 o18 90.f11 g11 91.e18 d18 92.g13 f13 93.g12 h11 94.j13 g7 95.g6 f18 96.g18 e19 97.a7 a8 98.a6 b9 99.h14 g2 100.h2 h3 101.g4 j2 102.f2 d1 103.b5 g1 104.e1 k3 105.l2 l3 106.j3 h1 107.k2 k4 108.l5 l6 109.k6 j5 110.h4 j6 111.h6 j7 112.m5 k5 113.m6 1-0 Comment by player 1 : Nick Ioffe : No problem. The game is over only after both players pass. Prior to that just try your best to puzzle your opponent. Here are the names of the openings (joseki) played in the four corners : Corner d16 : c17 f16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make dango's. (Anonymous) Man with more than one clock never knows what time it is. (Chinese thought)
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