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FICGS__GO__TOURNAMENT_KYU__000121 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 June 1 22:3:15 [Event "FICGS__GO__TOURNAMENT_KYU__000121"] [Site "FICGS"] [Date "2011.04.29"] [Round "1"] [Black "Medearis,John"] [White "Grosdemange,David"] [Result "0-1"] [Rating 1 "0000"] [Rating 2 "0600"] 1.e3 r17 2.r4 c16 3.d10 c5 4.q15 e5 5.d4 g5 6.f4 p16 7.q17 q16 8.r16 q18 9.p17 o17 10.p15 p18 11.n15 r15 12.s16 s15 13.o16 n16 14.t15 s17 15.t16 t17 16.o15 m16 17.k16 m15 18.p13 k15 19.h15 j16 20.n14 h16 21.h14 g15 22.r14 t14 23.r13 c4 24.c3 g4 25.g3 h3 26.e4 f5 27.d2 d5 28.f2 c9 29.b11 c10 30.d11 c11 31.c12 d12 32.d13 e12 33.e11 f12 34.g12 f11 35.f10 d9 36.e9 e10 37.f9 c13 38.b13 c14 39.g11 g13 40.g14 h13 41.f13 f15 42.j13 f14 43.h12 e13 44.g13 e8 45.g10 f8 46.h10 g8 47.j11 j8 48.j10 l13 49.l14 m14 50.k14 l15 51.j14 n13 52.o13 n12 53.j12 l11 54.l10 m10 55.k11 l12 56.k9 l9 57.k10 l8 58.p14 k8 59.q11 o10 60.p11 o11 61.o12 e17 62.c2 p8 63.p3 r8 64.s9 o6 65.n4 m5 66.m4 l4 67.l3 k4 68.h2 j3 69.j2 k3 70.l2 n5 71.p5 p6 72.o5 p10 73.q10 q9 74.r10 s12 75.s11 r12 76.q12 q6 77.r6 q5 78.r5 q4 79.q3 r7 80.r3 s8 81.r9 s6 82.s5 t6 83.t5 t8 84.t9 b3 85.b2 a3 86.a2 b4 87.e2 p4 88.o4 k2 89.k1 h9 90.l1 s13 91.t11 s14 92.r11 t12 93.b14 b15 94.a14 a15 95.b12 c17 96.b10 b9 97.j1 k17 98.a12 a10 99.g2 d14 100.g9 j9 101.j15 l16 102.k13 k12 103.a11 a13 104.o3 n10 105.o18 n18 106.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : e3 c5 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Corner q16 : r17 q15 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach). Black 2 is a high tight attack with a direction bias. Black continues with 4-5. Tactically, any other response is less advantageous. Corner d16 : c16 h15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner q4 : r4 l9 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't overlook the edge of the board. (Anonymous) You think that education is too expensive ? Try ignorance. (Derek Bok)
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