Go (weiqi, baduk) - Game 55290

  
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Game result  (chess)


A. Broekhuizen, 2244
S. Boehme, 2285

1/2-1/2

See game 145423




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FICGS__GO__TOURNAMENT_KYU_II__000035       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2011 August 2   0:54:38


[Event "FICGS__GO__TOURNAMENT_KYU_II__000035"]
[Site "FICGS"]
[Date "2011.04.17"]
[Round "1"]
[Black "Aahlad,Yeturu"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1568"]
[Rating 2 "2017"]

1.d3 q16 2.d16 q3 3.d5 k4 4.r6 r4 5.r9 r11 6.p9 p11 7.h4 f17 8.m4 k6 9.h17 f15 10.d14 j16 11.e17 j17 12.f18 c7 13.r17 q17 14.r16 r15 15.s15 r14 16.s14 r13 17.q18 p18 18.r18 o17 19.d9 e7 20.g7 f8 21.m6 k8 22.m8 g8 23.d11 h7 24.k10 l9 25.m9 l10 26.k11 g11 27.g10 h10 28.h11 f10 29.j10 g9 30.h12 k13 31.h14 g13 32.g14 f14 33.h16 c17 34.c16 e18 35.d18 g18 36.e19 g17 37.h18 h19 38.f16 g16 39.g15 e16 40.g19 f19 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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In an unreasonable situation, an unreasonable move is reasonable. (Tamino)


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