Go (weiqi, baduk) - Game 54679

  
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Game result  (chess)


M. Eldridge, 2402
C. Ortiz, 2455

1/2-1/2

See game 146428




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FICGS__GO__WCH_TOURNAMENT__000007       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2011 October 20   0:19:45


[Event "FICGS__GO__WCH_TOURNAMENT__000007"]
[Site "FICGS"]
[Date "2011.04.01"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Lehnhoff,Heinz-Georg"]
[Result "1-0"]
[Rating 1 "2027"]
[Rating 2 "2170"]

1.r16 d4 2.q3 d16 3.f3 c6 4.k4 r6 5.o4 m3 6.l3 m4 7.o6 r9 8.r4 d2 9.e2 j4 10.j3 m6 11.f17 c14 12.d18 c17 13.j17 s5 14.s4 k5 15.f5 o2 16.r11 q10 17.q11 f7 18.c10 q14 19.p16 o14 20.n16 r1 21.r2 c18 22.o11 t5 23.m14 p10 24.p11 n13 25.m13 n12 26.o10 m10 27.o8 l9 28.n11 m12 29.m11 l11 30.l12 l13 31.k12 k13 32.n14 j12 33.k11 j11 34.l10 k10 35.l11 m9 36.c13 d13 37.d12 h5 38.h4 j5 39.g4 q5 40.s10 p3 41.p4 e18 42.d14 e13 43.b14 c15 44.b12 b15 45.a13 b9 46.b10 e12 47.e10 d11 48.c12 d10 49.d9 e11 50.c9 b8 51.e9 j15 52.k16 a15 53.a14 l2 54.k2 q4 55.q1 p1 56.s1 e1 57.d3 c3 58.e3 l15 59.l16 g1 60.g2 l14 61.m15 q2 62.r3 t3 63.p2 m16 64.n15 g18 65.g17 m17 66.l18 n17 67.p15 s14 68.s15 p13 69.r13 t4 70.o3 n2 71.s8 s9 72.t9 q8 73.p9 r8 74.s7 o5 75.p5 o7 76.p6 n7 77.p7 p17 78.q17 o15 79.o16 o17 80.p18 o18 81.q18 m18 82.l17 a10 83.a11 c11 84.b11 c2 85.f1 h18 86.h17 g15 87.g10 g6 88.j10 k1 89.h2 n5 90.k9 l4 91.k3 k8 92.j8 j7 93.l8 n8 94.k7 h7 95.e17 f18 96.d17 d19 97.f15 f14 98.e15 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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