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FICGS__GO__WCH_TOURNAMENT__000007 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 June 8 12:35:34 [Event "FICGS__GO__WCH_TOURNAMENT__000007"] [Site "FICGS"] [Date "2011.04.01"] [Round "1"] [Black "Groves,Don"] [White "Zeckarias,Simon"] [Result "1-0"] [Rating 1 "2039"] [Rating 2 "2244"] 1.q17 q15 2.d4 r5 3.d16 c10 4.k16 c14 5.f16 l16 6.l15 k17 7.k4 l17 8.o16 m15 9.o14 r12 10.j16 l14 11.k15 n16 12.o17 j17 13.h16 n17 14.p4 q3 15.p3 q2 16.p6 q5 17.p5 c6 18.f4 e6 19.g6 r16 20.r17 p2 21.n3 c3 22.c4 b4 23.b5 b3 24.c5 e2 25.h17 g3 26.g4 h3 27.f3 f2 28.d3 d2 29.c12 b12 30.b13 c13 31.b11 d12 32.c11 d11 33.b10 d9 34.c9 d10 35.c8 b14 36.a12 c17 37.d13 e14 38.e13 d14 39.f13 g10 40.f14 c16 41.j11 j10 42.k10 j9 43.h11 k8 44.h10 h9 45.f7 d8 46.f9 g9 47.f10 f11 48.g11 f8 49.e11 e9 50.f12 g7 51.h7 g8 52.f6 e7 53.m8 m7 54.l7 l8 55.m9 l6 56.j6 k6 57.n7 l10 58.m6 k11 59.k12 m10 60.l11 l9 61.m11 n10 62.p10 j7 63.j5 m5 64.c7 b6 65.d6 d7 66.b7 a6 67.a5 d5 68.m4 p11 69.q11 q10 70.o11 o10 71.p9 p12 72.n11 o8 73.q8 q7 74.p7 p8 75.r10 r11 76.q9 o9 77.r7 q6 78.s11 s12 79.s9 s7 80.r8 t11 81.s6 s5 82.t7 l4 83.l3 l5 84.k3 n4 85.o2 m3 86.m2 n6 87.o7 m7 88.q4 s3 89.m6 a7 90.a8 m7 91.r4 s4 92.s16 s15 93.q16 s10 94.q12 q13 95.m6 d6 96.b9 q10 97.q11 m7 98.r3 r2 99.m6 e4 100.e3 m7 101.s2 s1 102.m6 t8 103.s8 m7 104.n18 m18 105.m6 n2 106.o3 m7 107.r15 m6 108.s14 s13 109.e5 r14 110.t15 j2 111.k2 m13 112.d17 d18 113.e18 c18 114.a14 a15 115.a13 c15 116.o18 f18 117.t2 p1 118.f17 e19 119.j18 k18 120.g18 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q17 q15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : r5 p4 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) When you study joseki, you lose two stones in strength. (Anonymous) Luck is the residue of design. (John Milton)
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