Go (weiqi, baduk) - Game 53370

  
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Game result  (chess)


V. Perevozchikov, 2271
B. Ozen, 2247

1/2-1/2

See game 146482




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FICGS__GO__TOURNAMENT_KYU_III__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 July 16   15:42:11


[Event "FICGS__GO__TOURNAMENT_KYU_III__000017"]
[Site "FICGS"]
[Date "2011.03.02"]
[Round "1"]
[Black "Groves,Don"]
[White "Pillon,Thibault"]
[Result "1-0"]
[Rating 1 "1994"]
[Rating 2 "2151"]

1.p16 r4 2.d16 c4 3.d7 e4 4.d10 r16 5.q14 r14 6.q13 p17 7.o17 q17 8.q15 s14 9.p4 n4 10.p6 r6 11.p8 r8 12.r3 s3 13.q3 k3 14.s2 f17 15.k16 f15 16.d14 d18 17.c17 j18 18.h4 g3 19.h3 k5 20.h6 c12 21.e13 b14 22.b11 c11 23.c10 c15 24.d15 b12 25.e11 b10 26.b9 a11 27.k7 n6 28.m8 h14 29.h16 h17 30.g16 f16 31.g17 g18 32.j17 h18 33.g15 f14 34.g14 f13 35.g13 f12 36.e12 k17 37.j16 l17 38.l16 m17 39.m16 q10 40.r11 r10 41.q11 p10 42.p11 n10 43.n3 o5 44.o4 p5 45.q5 q6 46.m4 m5 47.n5 o6 48.m6 o11 49.o12 h2 50.j2 g2 51.j3 j1 52.k2 n12 53.n13 l5 54.p7 q4 55.n7 n4 56.s4 r5 57.r15 s15 58.m12 n11 59.l10 m11 60.s10 s9 61.l12 p3 62.o3 p2 63.l3 r2 64.t3 q2 65.s3 k4 66.s5 m2 67.m3 l2 68.n2 s1 69.s6 s7 70.q7 r7 71.l11 s11 72.s12 t10 73.o18 g11 74.f11 g12 75.g10 j12 76.j10 k14 77.s17 r17 78.r18 q18 79.g4 f4 80.f5 e5 81.f6 c6 82.d6 c7 83.d5 d4 84.c5 b5 85.h13 r12 86.s18 s16 87.r13 p12 88.q12 o13 89.n14 j11 90.j13 c18 91.c8 n5 92.b6 b7 93.b4 a6 94.b3 c2 95.a8 b2 96.a7 c3 97.b8 t6 98.r1 t1 99.o2 a4 100.b6 a3 101.n17 b17 102.m18 k18 103.b16 c16 104.d17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 d7

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : p16 r16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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