Go (weiqi, baduk) - Game 53365

  
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Game result  (chess)


V. Perevozchikov, 2271
B. Ozen, 2247

1/2-1/2

See game 146482




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FICGS__GO__TOURNAMENT_KYU_III__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2011 June 15   13:15:49


[Event "FICGS__GO__TOURNAMENT_KYU_III__000017"]
[Site "FICGS"]
[Date "2011.03.02"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "2040"]
[Rating 2 "2151"]

1.q16 d17 2.d4 r3 3.d15 c13 4.g16 c15 5.k16 r10 6.r13 f3 7.c6 k4 8.q4 r4 9.q5 r6 10.n4 p2 11.h3 h4 12.g4 g3 13.j4 h5 14.j3 j5 15.k3 f5 16.e3 e5 17.l3 q18 18.r17 o17 19.m17 o15 20.r18 c9 21.n14 p14 22.q14 p13 23.d16 c16 24.e17 d18 25.e13 d11 26.o12 p12 27.o11 q11 28.f11 k11 29.k12 j11 30.j12 h11 31.g12 g9 32.f9 f8 33.e9 l11 34.l12 l5 35.e18 n18 36.m18 m19 37.l19 n19 38.l18 c3 39.c4 e2 40.d3 d2 41.c2 d14 42.e14 e19 43.f19 d19 44.f18 n5 45.o4 m4 46.m3 n2 47.n3 p3 48.o5 n6 49.r5 s5 50.q6 r7 51.p8 n9 52.m10 l9 53.m9 m8 54.l10 k9 55.m11 p9 56.q7 r9 57.m2 o2 58.g2 f2 59.g1 c1 60.b2 s12 61.s13 t13 62.t14 t12 63.s15 b7 64.b6 c7 65.d6 k1 66.j1 r19 67.s19 q19 68.s18 p17 69.q3 q2 70.c10 d10 71.e8 f7 72.g10 h10 73.l4 k5 74.m5 m6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player White won this Go (weiqi, baduk) game.






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