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FICGS__GO__TOURNAMENT_KYU_III__000017 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 April 15 14:58:14 [Event "FICGS__GO__TOURNAMENT_KYU_III__000017"] [Site "FICGS"] [Date "2011.03.02"] [Round "1"] [Black "Xu,Daniel"] [White "Blanloeil,Hugues"] [Result "1-0"] [Rating 1 "2040"] [Rating 2 "1651"] 1.r16 d4 2.q3 c16 3.e16 e17 4.f17 d17 5.f16 c14 6.k16 q5 7.q7 o5 8.o3 q9 9.r5 r4 10.q4 r6 11.p5 q6 12.p6 r3 13.s5 s6 14.s7 t5 15.r7 s4 16.p7 r11 17.r13 s9 18.t7 p17 19.q17 p16 20.n17 q15 21.r15 n15 22.p12 o9 23.n8 n10 24.n12 m16 25.m17 l16 26.l17 l14 27.f4 j3 28.c6 c3 29.e6 m3 30.e3 b4 31.k3 k4 32.l3 l4 33.m2 n2 34.n3 m4 35.l2 l7 36.m10 o8 37.n7 o7 38.o6 n5 39.m9 s12 40.s13 t12 41.p10 q10 42.r8 n11 43.m12 q12 44.p13 p11 45.o11 p9 46.q11 q13 47.p11 q14 48.r12 s10 49.r9 r10 50.k8 m11 51.l11 l12 52.l13 k12 53.n14 k13 54.o15 o16 55.n16 m15 56.m13 o14 57.o13 p15 58.m14 k15 59.l8 h6 60.h8 n6 61.j10 q2 62.p3 o4 63.p4 s17 64.q18 s14 65.r14 r17 66.q16 s16 67.s15 r18 68.p18 c10 69.j16 j15 70.h15 j13 71.g13 h11 72.g10 g11 73.f10 h10 74.h9 l10 75.j5 h5 76.j6 j4 77.j7 g4 78.f5 g7 79.f8 f7 80.e8 e7 81.d7 d8 82.c8 d9 83.f11 g12 84.f12 j11 85.k10 k11 86.g3 g2 87.f2 h3 88.f3 j2 89.l6 d2 90.b10 b11 91.b9 d11 92.b7 a8 93.b5 d5 94.d6 a6 95.a5 f6 96.e5 h1 97.f1 k2 98.o2 n1 99.o1 l1 100.m1 k1 101.g1 n2 102.n1 p2 103.g5 h4 104.h2 t8 105.m5 n4 106.m6 s8 107.r2 s2 108.j1 t6 109.h7 q8 110.g6 p8 111.k5 h1 112.g2 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : r16 r11 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d4 f4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Attach to the strongest stone in a pincer. (Anonymous) Secret operations are essential in war; upon them the army relies to make its every move. (Sun Tzu)
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