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FICGS__GO__TOURNAMENT_KYU_II__000033 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 July 16 18:21:40 [Event "FICGS__GO__TOURNAMENT_KYU_II__000033"] [Site "FICGS"] [Date "2011.02.12"] [Round "1"] [Black "Meier,Gilles"] [White "Bizet,Patrick"] [Result "0-1"] [Rating 1 "1731"] [Rating 2 "1509"] 1.q16 d3 2.d16 r4 3.k16 p3 4.c5 q10 5.d8 c14 6.c15 d14 7.g17 c11 8.c9 b10 9.b9 r13 10.f4 d5 11.d6 c4 12.b5 b4 13.e5 r7 14.k3 f3 15.g3 f2 16.g2 e4 17.f5 h6 18.n2 n3 19.m3 n4 20.o2 p2 21.r15 n16 22.o17 m16 23.l17 n17 24.p17 n18 25.o18 l5 26.k10 m9 27.l14 n14 28.b12 b14 29.b11 b16 30.b15 a15 31.c16 b17 32.c17 b18 33.c18 c19 34.a16 a17 35.d19 b19 36.e18 c12 37.c10 e12 38.e2 e1 39.d1 f1 40.d4 e3 41.a4 a3 42.b3 a5 43.c3 d5 44.a13 a14 45.d4 c2 46.a4 b2 47.a2 d2 48.g12 f14 49.h14 e15 50.e16 s14 51.s15 m12 52.l12 k8 53.r14 q13 54.m11 l11 55.l10 n11 56.m10 n10 57.l9 l8 58.n9 m8 59.n12 m13 60.o12 o10 61.o14 l13 62.k12 k14 63.l15 k15 64.l16 k13 65.o15 j12 66.k11 h13 67.g13 j11 68.j10 h10 69.j9 h9 70.j8 j7 71.h8 g8 72.n15 g14 73.g9 g7 74.g10 h11 75.j13 j14 76.h15 h7 77.j15 f16 78.h12 j13 79.g11 k9 80.f17 j4 81.o3 o4 82.p11 p10 83.q11 r11 84.r10 r9 85.r12 p13 86.s11 s10 87.s9 s8 88.t10 g16 89.h16 j3 90.j2 m4 91.l3 d10 92.e9 e10 93.f10 e7 94.d7 m2 95.l2 o1 96.m1 b13 97.a10 g15 98.k4 k5 99.f13 e13 100.f7 f8 101.f9 e8 102.d9 f6 103.h4 h5 104.h3 j5 105.g5 g1 106.h1 m14 107.m15 l11 108.t8 t7 109.t9 o13 110.n13 p12 111.o11 q12 112.r11 s12 113.t13 t12 114.q14 s13 115.p14 p1 116.e11 d11 117.f12 d15 118.e6 g6 119.n1 l4 120.a12 b1 121.f11 a1 122.a3 q8 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 c5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The intersection is rarely neutral. (Pierre Audouard) All maxims have their antagonist maxims; proverbs should be sold in pairs, a single one being but a half truth. (William Mathews)
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