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Viewer FICGS__GO__TOURNAMENT_KYU_III__000016 (type : rated round-robin, time : 30 days, increment : 1 day / move)
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
a b c d e f g h j k l m n o p q r s t
Last move : 1-0 2011 June 16 23:16:9 [Event "FICGS__GO__TOURNAMENT_KYU_III__000016 "] [Site "FICGS"] [Date "2011.02.08"] [Round "1"] [Black "Groves,Don "] [White "Pillon,Thibault "] [Result "1-0"] [Rating 1 "2028"] [Rating 2 "2078"] 1.q15 d17 2.r5 c3 3.d6 f4 4.d9 d15 5.k17 p17 6.r17 m17 7.g17 q3 8.p4 p3 9.o4 n3 10.r10 n4 11.n5 c11 12.m5 o15 13.p13 c7 14.d7 c6 15.c8 d5 16.e5 d4 17.n13 f5 18.e11 c13 19.f6 g6 20.g7 h6 21.j8 k6 22.l7 r4 23.s4 s3 24.q4 l3 25.r3 r2 26.o3 o2 27.n2 p2 28.m3 m2 29.m4 n1 30.l18 m18 31.f15 e13 32.f12 f13 33.g13 l17 34.k16 m14 35.m13 l14 36.l13 k14 37.e18 g14 38.h13 k13 39.k12 h14 40.d18 q14 41.p14 q16 42.r16 j12 43.j13 k11 44.l12 g12 45.h12 g11 46.j11 f11 47.f10 g10 48.f9 e12 49.c17 c16 50.b17 j10 51.j14 h8 52.b7 p15 53.r15 b6 54.c10 b9 55.g8 h9 56.l10 d11 57.e8 e10 58.l2 n3 59.k3 j4 60.k4 j3 61.j2 h2 62.h3 g2 63.j5 j6 64.h4 k10 65.t3 s2 66.n14 n15 67.l9 b16 68.q18 p18 69.k15 l16 70.f14 f16 71.e16 e17 72.f17 d16 73.e15 k18 74.j18 l19 75.a16 a15 76.a17 b14 77.g3 f3 78.h1 f1 79.k8 h7 80.q17 p16 81.t2 l11 82.m11 l6 83.m6 s10 84.s9 r11 85.s11 q10 86.r9 s12 87.t10 q12 88.q13 r13 89.p11 p12 90.q11 1-0 Thibault de Vassal Those strange joseki again... :)Timothy Cookson I think you mean Fuseki Thibault. They didn't play a half bad Joseki.Thibault de Vassal Thanks Thimothy, I should learn the terms better, indeedSimon Zeckarias Seems like c11 was quite slack, to allow black to play m5 wasn't IMO a good idea. W still can't attack the d6/d9 stones as these are on 4th line and m4 helps b so much to defend the stones. Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 d6San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Corner q16 : q15 p17Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Corner q4 : r5 q3Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) A meijin needs no joseki. (Anonymous) Luck never gives; it only lends. (Swedish proverb)
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