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FICGS__GO__TOURNAMENT_KYU_III__000015 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 January 28 1:46:34 [Event "FICGS__GO__TOURNAMENT_KYU_III__000015"] [Site "FICGS"] [Date "2011.01.13"] [Round "1"] [Black "Gosteli,Patrice"] [White "de Vassal,Thibault"] [Result "1-0"] [Rating 1 "2319"] [Rating 2 "1944"] 1.k10 q3 2.d17 d15 3.q5 p5 4.e15 d14 5.q6 q4 6.d16 q16 7.d4 k16 8.k4 g4 9.o4 o5 10.n4 o7 11.p4 q8 12.s4 s3 13.r8 r5 14.r6 s5 15.s6 t5 16.r9 o9 17.o11 p10 18.p7 p6 19.p8 o8 20.n5 m7 21.o6 p11 22.o12 p12 23.o10 p9 24.o13 q14 25.o16 g16 26.f17 g17 27.f18 g18 28.e14 d12 29.e13 d11 30.c9 d9 31.d8 c10 32.e9 b9 33.d10 b8 34.d13 c13 35.c11 b10 36.e11 c12 37.e12 g6 38.q17 d6 39.e6 e5 40.d5 f6 41.e7 e4 42.c6 j3 43.k3 h14 44.r17 r16 45.s17 s16 46.p16 r11 47.p14 p13 48.q15 r15 49.p15 r14 50.k18 l18 51.l17 k17 52.m18 j18 53.l19 l14 54.j15 j14 55.j19 h18 56.j16 k12 57.l16 k15 58.b15 b14 59.c16 e3 60.d3 j2 61.e2 f2 62.d2 h11 63.p2 p3 64.o2 q2 65.s10 s11 66.t6 r4 67.k2 m10 68.g2 f1 69.g3 f3 70.h4 h5 71.j4 h8 72.h10 g10 73.h9 g9 74.g11 j8 75.k9 h12 76.l7 l8 77.m9 n9 78.k8 l6 79.k7 k6 80.g8 f8 81.j6 j7 82.m6 j5 83.m8 n7 84.l11 m11 85.m12 n10 86.l12 m13 87.l13 n14 88.o14 k13 89.g13 m15 90.n13 m14 91.h13 l10 92.k11 j13 93.g15 g14 94.f15 h15 95.g12 l15 96.c14 g1 97.j1 h2 98.h3 h1 99.k1 n16 100.n17 t17 101.t18 t16 102.s19 l9 103.j12 j11 104.j10 j12 105.b7 n11 106.n12 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 g4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4. Corner q16 : q16 o11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Keep sente in the opening. A premature attack loses sente. (Anonymous) For a mechanic, you seem to do an excessive amount of thinking. (C-3PO in Star Wars ep.2)
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