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FICGS__GO__TOURNAMENT_KYU_III__000015 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 March 25 23:51:59 [Event "FICGS__GO__TOURNAMENT_KYU_III__000015"] [Site "FICGS"] [Date "2011.01.13"] [Round "1"] [Black "Turlot,Morgan"] [White "Pillon,Thibault"] [Result "0-1"] [Rating 1 "2125"] [Rating 2 "2010"] 1.q16 d4 2.q3 d17 3.d15 c15 4.d16 c16 5.e17 c17 6.f16 d14 7.e14 d13 8.e13 d12 9.e12 e11 10.f11 q5 11.r7 p6 12.o4 r3 13.r2 r4 14.s2 q8 15.r9 r8 16.s8 s7 17.s9 s6 18.q9 p8 19.e10 d11 20.f10 l17 21.n17 h17 22.m15 j15 23.g18 h18 24.m18 l18 25.f3 c6 26.k3 s16 27.r17 r13 28.s17 s11 29.s14 r14 30.s15 r15 31.r16 p11 32.p9 n11 33.o8 o7 34.n9 l11 35.q12 p13 36.p12 o12 37.q11 p14 38.o13 n14 39.m12 n13 40.q7 p7 41.n7 n6 42.m6 o10 43.o9 m7 44.n8 l7 45.n5 o6 46.o5 s3 47.m11 l14 48.l6 k7 49.k6 k10 50.n10 l13 51.p10 d10 52.d2 h3 53.g4 n12 54.o11 c3 55.c2 j6 56.h4 j4 57.j3 k5 58.m5 h7 59.j8 j7 60.l10 k11 61.l9 e9 62.f8 f6 63.e8 d8 64.e6 h9 65.h8 g8 66.g9 g7 67.k9 e5 68.e7 f4 69.c7 d7 70.c5 d6 71.b3 b5 72.b4 c4 73.e18 j9 74.k8 g10 75.f9 g12 76.f12 g11 77.g13 h13 78.g14 e3 79.f2 e2 80.e1 a4 81.a2 g17 82.g19 h19 83.f17 p3 84.p2 l4 85.k4 j5 86.l5 l3 87.j2 h2 88.l2 o3 89.p4 q4 90.q2 m3 91.m2 n3 92.n2 m17 93.o2 p5 94.j14 h14 95.h15 j13 96.j16 k15 97.k16 h16 98.g15 n16 99.n18 o16 100.p17 d18 101.d9 c9 102.g5 f5 103.b6 d5 104.t3 t4 105.t2 s13 106.d19 c19 107.e19 o17 108.o18 t14 109.t16 h5 110.g3 l19 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 l17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is not a blocking game, it's a game of action. (Pierre Audouard) Indecision is the key to flexibility. (Unknown)
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