Go (weiqi, baduk) - Game 5139

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU__000013       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2007 February 18   7:23:10


[Event "FICGS__GO__TOURNAMENT_KYU__000013"]
[Site "FICGS"]
[Date "2006.12.05"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Shoemaker,Ben"]
[Result "0-1"]
[Rating 1 "0900"]
[Rating 2 "0300"]

1.q4 c16 2.p16 c4 3.e4 e17 4.d14 r15 5.r16 q13 6.d7 r6 7.r5 q9 8.l16 h16 9.d16 d17 10.c15 e16 11.e15 b15 12.b14 d15 13.f15 c14 14.c13 c15 15.e13 b13 16.b12 a14 17.d12 j14 18.h17 g16 19.j16 h15 20.l14 o3 21.p3 l4 22.h3 e3 23.d4 d3 24.c5 b4 25.k12 h12 26.f16 g17 27.q15 r14 28.f3 b5 29.b7 j17 30.k17 h18 31.k18 j8 32.g10 j10 33.n3 o4 34.o2 p4 35.q3 n4 36.q6 r7 37.o6 p6 38.p5 p7 39.o5 q7 40.q5 n2 41.p2 m3 42.k3 k6 43.g8 h5 44.f5 f11 45.h11 j11 46.g12 g11 47.h10 h13 48.g13 o14 49.n12 n16 50.p14 o13 51.o15 n15 52.n14 o16 53.p15 o12 54.n13 n11 55.m11 n10 56.m10 m9 57.n9 n8 58.l9 m8 59.k10 k9 60.l8 l7 61.k11 k8 62.l10 k15 63.l15 k16 64.k14 j15 65.j12 j9 66.j13 h14 67.h9 g14 68.f14 m17 69.l17 s16 70.s17 r17 71.q17 q16 72.r18 r16 73.o17 q18 74.p17 s18 75.p18 r19 76.e2 d2 77.f2 g4 78.g3 f4 79.g5 h4 80.l2 k4 81.m2 l3 82.j2 j4 83.h6 h7 84.g7 d5 85.e5 c6 86.c7 a12 87.a11 a13 88.c11 f10 89.e11 h8 90.g9 j6 91.m6 n6 92.n5 n7 93.m5 m7 94.n1 n3 95.s6 s7 96.s5 n17 97.n18 m18 98.m19 l19 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : p16 r15

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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