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FICGS__GO__TOURNAMENT_DAN__000002 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 April 18 14:14:21 [Event "FICGS__GO__TOURNAMENT_DAN__000002"] [Site "FICGS"] [Date "2006.12.04"] [Round "1"] [Black "Xu,Daniel"] [White "Kobayashi,Tetsuya"] [Result "1-0"] [Rating 1 "1370"] [Rating 2 "2000"] 1.d4 q16 2.r4 c16 3.e17 p4 4.p3 o3 5.q3 o4 6.r6 k3 7.g3 c6 8.b5 h17 9.e15 d14 10.c17 d16 11.d17 e16 12.g18 f16 13.c9 b17 14.b18 b16 15.a18 c11 16.b11 r10 17.e9 g5 18.f5 f6 19.f4 g8 20.e6 e7 21.f7 f8 22.g6 e8 23.d7 d8 24.c8 d9 25.c12 d12 26.d11 e11 27.c10 d10 28.n16 l16 29.n14 l14 30.l17 k17 31.m17 p17 32.k18 k16 33.n12 l12 34.r13 o15 35.n15 p13 36.s16 s17 37.r17 r16 38.s18 s15 39.t17 j18 40.s14 r15 41.t15 p11 42.o11 p10 43.n9 l9 44.r8 q8 45.n7 q6 46.m6 k7 47.l11 k11 48.l10 k10 49.m9 l8 50.m12 l13 51.k6 r7 52.s7 q7 53.s6 s8 54.j2 k2 55.j3 d13 56.q18 r14 57.s12 q13 58.q12 p12 59.o2 n2 60.p2 o6 61.g17 g16 62.m4 m3 63.j7 j8 64.h7 f17 65.f18 q4 66.r3 c3 67.c4 b3 68.d2 d19 69.d18 b13 70.c7 j1 71.h1 k1 72.h2 m7 73.l6 n6 74.h8 h9 75.m8 j9 76.l7 l18 77.m18 k19 78.k4 q11 79.r12 s11 80.t13 t11 81.t12 p18 82.t8 s9 83.h19 o10 84.n10 o7 85.o8 p8 86.o9 l4 87.l5 l3 88.o14 p14 89.o16 p15 90.k8 k9 91.c13 c14 92.b12 b14 93.n4 n3 94.a17 n5 95.m5 r5 96.s5 q5 97.q19 t9 98.t7 o1 99.p1 n1 100.a16 a15 101.p9 q9 102.g7 a12 103.a11 a13 104.c11 o12 105.n11 h18 106.g19 j19 107.e19 m15 108.m19 l19 109.p19 o18 110.o19 n18 111.p16 q17 112.n19 k7 113.m14 m16 114.r11 k8 115.m13 o13 116.n17 o17 117.n13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 n16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). Black 2 is a light approach move. Rarely played in even games, Black 2 is typically employed in handicap games. White continues with 6-4 or 3-10. In Korean Sunjang Baduk White has a stone on 8-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Nothing requires doing this or that, but necessity exists. (Pierre Audouard) The large trees attract high winds. (Chinese proverb)
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