Go (weiqi, baduk) - Game 50728

  
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Game result  (chess)


S. Cade, 2312
U. Pineda, 2215

1/2-1/2

See game 146523




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FICGS__GO__TOURNAMENT_DAN__000024       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2011 January 31   13:13:10


[Event "FICGS__GO__TOURNAMENT_DAN__000024"]
[Site "FICGS"]
[Date "2010.12.15"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Turlot,Quentin"]
[Result "0-1"]
[Rating 1 "2148"]
[Rating 2 "2382"]

1.q16 q5 2.d17 d5 3.d14 c11 4.q3 o4 5.r5 r4 6.q4 r3 7.r2 s2 8.q2 s5 9.r6 s6 10.r7 p5 11.s1 s3 12.n3 s7 13.r8 s8 14.r9 m4 15.o3 m3 16.n4 n5 17.m2 l2 18.m5 n6 19.n1 k4 20.d3 f4 21.f3 g3 22.g4 f5 23.e3 g2 24.c4 c5 25.b4 b5 26.k16 r11 27.o8 m8 28.o10 r14 29.q12 r12 30.q14 q11 31.o12 q13 32.p12 q15 33.p14 p15 34.o14 p16 35.r16 r15 36.p17 o17 37.p18 o18 38.s16 n15 39.m17 n16 40.l13 s9 41.e11 d9 42.e9 e12 43.d12 d11 44.e13 e10 45.f12 f10 46.c12 b11 47.b12 h10 48.k10 k9 49.j10 j9 50.h11 g11 51.h12 a12 52.a13 a11 53.b13 p19 54.r18 r19 55.s19 q19 56.q18 o19 57.s17 d18 58.e18 e17 59.c18 f18 60.d19 k18 61.k17 l18 62.j18 h18 63.j19 j17 64.h17 j16 65.g18 g17 66.h16 j15 67.h19 k15 68.m16 l14 69.m18 m15 70.k2 k3 71.l1 l3 72.j2 j3 73.p4 d1 74.d2 g12 75.g13 h13 76.j13 h14 77.g15 g14 78.f14 f15 79.e15 f13 80.f16 l10 81.k12 j11 82.k11 j12 83.o5 n11 84.n12 m12 85.m13 o11 86.p11 p10 87.q10 p9 88.n10 a4 89.a3 b2 90.e1 f2 91.e2 a5 92.b3 c2 93.d4 b1 94.a2 o6 95.p7 p6 96.c1 q7 97.q8 r10 98.q9 q6 99.p8 n8 100.c3 s15 101.g5 e4 102.f6 e5 103.a1 k1 104.m6 n7 105.p2 m1 106.n2 l1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : d5 d3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q16 r11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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