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Viewer FICGS__GO__TOURNAMENT_KYU_II__000030 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2010 November 25 13:17:43 [Event "FICGS__GO__TOURNAMENT_KYU_II__000030 "] [Site "FICGS"] [Date "2010.11.08"] [Round "1"] [Black "Zeckarias,Simon "] [White "Praz,Sylvain "] [Result "1-0"] [Rating 1 "2024"] [Rating 2 "1888"] 1.r16 d17 2.q3 d3 3.d15 q5 4.r5 r6 5.r4 d12 6.g16 e15 7.e14 f15 8.d16 f17 9.c17 e17 10.f14 g15 11.b16 l17 12.q6 r7 13.p6 r10 14.c6 c4 15.d10 c8 16.d8 c9 17.c10 d9 18.e9 d7 19.e8 d6 20.c7 b10 21.b11 b7 22.b6 a8 23.b9 d14 24.d13 c14 25.c13 g14 26.e13 p17 27.q15 r13 28.n17 p15 29.p14 o15 30.q13 r14 31.q14 m16 32.q17 p18 33.r12 s12 34.q12 s11 35.j14 j16 36.j4 l4 37.k6 o3 38.o4 n4 39.p4 m3 40.k3 n6 41.n8 g3 42.g4 f4 43.g5 c5 44.b8 g12 45.n2 o2 46.m2 l2 47.l3 n3 48.k2 m8 49.m5 n5 50.m7 o7 51.q8 q7 52.p7 p8 53.o8 p9 54.p5 n7 55.o10 m9 56.n10 l7 57.q9 q10 58.p10 r8 59.o9 l11 60.m13 l13 61.l14 m14 62.l12 k13 63.k12 j13 64.j12 h13 65.n14 m15 66.l6 m6 67.k9 m10 68.m12 k7 69.j6 j10 70.j9 h11 71.k10 j7 72.g9 l5 73.p2 h6 74.h5 h8 75.h9 f7 76.f6 e7 77.g7 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 q5Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : r16 l17Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d3 c6Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) You have to like to win, and to learn to recognize the errors that gave you the victory. (Pierre Audouard) He who laughs last probably does not get the joke. (Unknown)
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