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FICGS__GO__TOURNAMENT_KYU_III__000013 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 April 9 10:55:11 [Event "FICGS__GO__TOURNAMENT_KYU_III__000013"] [Site "FICGS"] [Date "2010.11.08"] [Round "1"] [Black "Koslowski,Volker"] [White "Groves,Don"] [Result "0-1"] [Rating 1 "1907"] [Rating 2 "2072"] 1.d16 q3 2.q16 e3 3.q5 o4 4.r3 r2 5.r4 p2 6.r8 d14 7.d10 f14 8.d5 c4 9.c5 b4 10.f5 e4 11.e5 f17 12.f16 g16 13.e17 f18 14.j17 h17 15.j16 h14 16.k14 q12 17.j12 c15 18.g13 r10 19.g14 g15 20.f15 e15 21.e16 b17 22.f13 e14 23.p9 r15 24.p14 r16 25.e18 h18 26.l6 l4 27.j18 e19 28.d19 f19 29.c18 c17 30.q17 q14 31.b18 d17 32.d18 h16 33.a17 c16 34.c12 a16 35.b19 a18 36.r17 o12 37.j4 k5 38.b13 a17 39.e13 p15 40.q15 o14 41.r14 p13 42.s14 d13 43.d12 j19 44.k18 n16 45.b5 j6 46.k7 g4 47.h5 g5 48.g6 f4 49.h6 j7 50.d4 d3 51.c3 b3 52.c2 b2 53.m5 m4 54.j8 h7 55.g7 h8 56.m12 k8 57.l8 j9 58.o11 g8 59.f8 f9 60.k10 e8 61.f7 d9 62.c9 c8 63.g10 g9 64.e10 e9 65.b9 e7 66.b8 s9 67.q11 r11 68.c7 s8 69.s7 r13 70.n18 s13 71.n5 n4 72.s16 j5 73.h4 h3 74.j3 h2 75.m14 r7 76.r6 q7 77.s2 s1 78.s5 q8 79.q9 r9 80.o7 p6 81.t2 t7 82.q4 p4 83.s6 h13 84.b15 e12 85.f11 f12 86.g12 h12 87.g11 k2 88.n15 o16 89.b14 t14 90.p5 o6 91.j2 j1 92.h1 k1 93.g3 g1 94.f1 f3 95.f2 d2 96.d1 c1 97.n12 k3 98.t15 s15 99.t13 s17 100.s14 r14 101.f6 o18 102.s18 t16 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 d14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner d4 : e3 d5 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Corner q16 : q16 q12 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Ikken tobi is never wrong. (Anonymous) The real danger is not that computers will begin to think like men, but that men will begin to think like computers. (Sydney J. Harris)
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