Go (weiqi, baduk) - Game 49829

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000013       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2011 January 1   3:52:56


[Event "FICGS__GO__TOURNAMENT_KYU_III__000013"]
[Site "FICGS"]
[Date "2010.11.08"]
[Round "1"]
[Black "Groves,Don"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "2072"]
[Rating 2 "1888"]

1.q15 d16 2.p4 d3 3.d5 c5 4.c6 c4 5.d7 f3 6.c11 r4 7.q6 p3 8.o3 q3 9.n4 s6 10.k3 c13 11.f16 f17 12.e17 e16 13.d17 c17 14.g17 f18 15.g18 d18 16.f19 e18 17.f15 q17 18.p17 p18 19.o17 q16 20.p15 s15 21.r15 s16 22.r16 r17 23.l15 c8 24.d8 j4 25.j3 h4 26.k4 h7 27.f5 g5 28.g6 h6 29.g4 h5 30.f4 g3 31.h3 k5 32.l5 k6 33.l6 h10 34.f7 e11 35.d12 c9 36.d9 d10 37.c10 b6 38.e10 l7 39.m7 l8 40.o18 q19 41.n9 q12 42.q10 r7 43.p11 r13 44.p13 j14 45.j12 h12 46.h13 j13 47.h11 g12 48.j11 g14 49.g11 f12 50.f11 e12 51.j10 d11 52.j8 j7 53.f14 m8 54.g13 c12 55.d13 b11 56.f13 b10 57.n8 f10 58.e9 h9 59.j9 g7 60.f6 f9 61.f8 g8 62.g10 g9 63.e4 l10 64.l12 n10 65.m9 l9 66.m10 m11 67.o10 n11 68.l11 p12 69.o12 o11 70.o13 o9 71.o8 p10 72.j16 p8 73.n6 e13 74.e3 e2 75.p7 o7 76.n7 q7 77.p6 m13 78.l13 n13 79.q11 q9 80.q13 r12 81.m12 n12 82.m14 n14 83.n15 r10 84.o14 r11 85.d2 c2 86.f2 d1 87.g2 o19 88.n19 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 c11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q15 q17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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If you lose by one point, take a rest. (Anonymous)


Don't be discouraged. It's often the last key in the bunch that opens the lock. (Author unknown)








 
 
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