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FICGS__GO__TOURNAMENT_KYU_I__000032 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 February 27 11:11:31 [Event "FICGS__GO__TOURNAMENT_KYU_I__000032"] [Site "FICGS"] [Date "2010.11.07"] [Round "1"] [Black "Cranciova,Bogdan"] [White "Meier,Gilles"] [Result "0-1"] [Rating 1 "1408"] [Rating 2 "1546"] 1.q16 d4 2.q4 d16 3.f17 c14 4.c9 c7 5.c12 g3 6.k16 o3 7.m3 o5 8.r6 l4 9.q10 r14 10.q13 r13 11.q12 r12 12.r11 r16 13.r17 q17 14.r18 p17 15.o17 p16 16.q15 r15 17.p15 o16 18.n17 s11 19.s10 t12 20.c3 d3 21.c4 c5 22.d2 e2 23.c2 b5 24.a3 b4 25.n15 o15 26.o14 n16 27.m14 m15 28.n14 m17 29.p18 q18 30.q19 m16 31.o18 m18 0-1 This go game has been lost on time (started : 2010.11.07 7:45:39) Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d4 : d4 c9 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The monkey jump is worth eight points. (Anonymous) Excelling at chess has long been considered a symbol of more general intelligence. That is an incorrect assumption in my view, as pleasant as it might be. But for the purposes of argument and investigation, chess is, in Russkin-Gutman's words, 'an unparalleled laboratory, since both the learning process and the degree of ability obtained can be objectified and quantified, providing an excellent comparative framework on which to use rigorous analytical techniques.' (The Chess Master and the Computer, by Garry Kasparov - 2010)
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