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FICGS__GO__TOURNAMENT_KYU_II__000027 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 December 14 20:44:15 [Event "FICGS__GO__TOURNAMENT_KYU_II__000027"] [Site "FICGS"] [Date "2010.10.09"] [Round "1"] [Black "Uzdin,Sergey"] [White "Mazo,Vasiliy"] [Result "0-1"] [Rating 1 "1444"] [Rating 2 "1100"] 1.q16 r4 2.d4 d16 3.p3 q3 4.p4 q6 5.l4 c6 6.d8 c3 7.c4 d3 8.e4 b4 9.b5 b3 10.c5 f3 11.h3 f4 12.f17 c14 13.d18 c17 14.j16 r14 15.r15 q14 16.o17 q10 17.c11 c18 18.f5 h4 19.j3 g5 20.o14 f6 21.e13 j14 22.l15 h16 23.h17 k16 24.k15 j17 25.j15 g17 26.h18 g18 27.g16 f16 28.h15 f18 29.e17 e18 30.e16 d17 31.e15 n11 32.d6 o6 33.n5 n6 34.n9 l11 35.l9 j11 36.j9 o9 37.o12 o10 38.q12 r12 39.q13 r13 40.e3 e2 41.m6 e5 42.e6 b6 43.a5 b13 44.j12 k12 45.h12 o5 46.o4 n4 47.m5 n3 48.o2 n2 49.m2 q2 50.n1 p5 51.m7 n8 52.m8 n7 53.f7 g7 54.f8 a10 55.b10 a11 56.b9 h11 57.g11 p15 58.o16 r17 59.s15 p16 60.p17 q17 61.s17 s18 62.q15 p14 63.o15 s16 64.p13 q11 65.g8 h19 66.j18 j19 67.k18 d19 68.k13 l13 69.k14 m13 70.h7 g6 71.k10 k11 72.j5 p18 73.o18 q18 74.a4 a3 75.f2 g2 76.d2 f1 77.c2 g3 78.h5 h2 79.j2 h1 80.b12 a12 81.c13 b14 82.d14 d15 83.h10 n10 84.m10 m11 85.m14 n13 86.o13 n14 87.n15 l14 88.m15 l10 89.m9 p2 90.o3 q4 91.o1 j1 92.k2 j4 93.k4 l1 94.k1 l2 95.k3 p1 96.l3 m1 97.n1 o1 98.m1 o19 99.n19 p19 100.m18 h6 101.j6 b11 102.c12 j10 103.h9 k9 104.k8 f5 105.d5 d1 106.b2 a9 107.a8 a13 108.b8 k19 109.l19 g19 110.s14 s11 111.k10 p11 112.o11 n12 113.c1 e1 114.k9 g4 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Play slow, win slow; play fast, lose fast. (Anonymous) Mac users swear by their computers. PC users swear at their computers. (Author unknown)
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