Go (weiqi, baduk) - Game 48467

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU_II__000026       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 October 20   22:45:34


[Event "FICGS__GO__TOURNAMENT_KYU_II__000026"]
[Site "FICGS"]
[Date "2010.09.26"]
[Round "1"]
[Black "Zeckarias,Simon"]
[White "Nash,Mike"]
[Result "1-0"]
[Rating 1 "1800"]
[Rating 2 "1900"]

1.r16 c17 2.q3 d4 3.p17 d10 4.r5 k16 5.d16 c13 6.c16 d17 7.e17 e18 8.f17 c18 9.f18 d19 10.f15 r11 11.f3 f4 12.g4 f5 13.e3 d3 14.k3 d6 15.r9 r14 16.q13 q14 17.p13 r13 18.q11 p14 19.o13 o14 20.n13 m15 21.l6 n17 22.n18 o18 23.o17 m18 24.n16 m17 25.p18 n15 26.m9 f10 27.r10 q2 28.p3 l5 29.k5 l7 30.m6 m7 31.n7 n8 32.m8 m11 33.n10 n11 34.o10 n6 35.o7 k6 36.m5 j5 37.k4 k8 38.j6 k7 39.d14 c11 40.h5 g7 41.h7 h8 42.g8 h9 43.g6 f7 44.o19 k13 45.c14 l9 46.m10 l10 47.b13 b12 48.d13 d12 49.e12 e11 50.f12 j18 51.d2 c2 52.e2 s15 53.s16 s11 54.r3 o11 55.p11 t8 56.s8 t9 57.t7 t10 58.s7 m13 59.h12 j11 60.j12 k12 61.h11 h10 62.c12 q16 63.r17 q17 64.q18 c13 65.q15 o16 66.p16 m16 67.c1 b1 68.d1 b3 69.b17 b18 70.b15 h16 71.a18 b19 72.c12 g11 73.b11 g5 74.h4 f6 75.c10 c13 76.a12 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c17 d16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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The game plays itself, the players don't control it. (Pierre Audouard)


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