Go (weiqi, baduk) - Game 48456

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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Internet Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU_II__000026       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 October 21   1:0:38


[Event "FICGS__GO__TOURNAMENT_KYU_II__000026"]
[Site "FICGS"]
[Date "2010.09.26"]
[Round "1"]
[Black "Nash,Mike"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1900"]
[Rating 2 "1566"]

1.q16 d17 2.c3 r3 3.c15 e16 4.b17 d14 5.k4 o17 6.r14 k16 7.c13 d11 8.d13 e13 9.c18 e12 10.e18 d18 11.d19 f18 12.q10 r8 13.r10 q6 14.o3 m3 15.m4 l4 16.l3 l5 17.n3 m2 18.k3 n4 19.m5 m6 20.n5 o4 21.o5 p4 22.m1 l6 23.l2 d5 24.e4 g4 25.f5 e3 26.d3 f3 27.d4 h6 28.g5 h5 29.h4 j4 30.h3 j3 31.j2 j5 32.h2 r12 33.q12 r17 34.q17 q18 35.p18 r18 36.p17 o18 37.q19 r19 38.p19 s15 39.s14 r15 40.q14 q15 41.p15 o16 42.p16 p14 43.o15 r16 44.m17 m16 45.n16 n15 46.o14 n17 47.p13 m13 48.p5 q4 49.d8 c9 50.c8 e9 51.e8 f8 52.f7 g7 53.f6 n10 54.n8 m8 55.m9 n9 56.m7 l8 57.m14 n14 58.n13 n12 59.o13 m12 60.n19 m18 61.o19 l17 62.d9 e10 63.d10 c11 64.c14 d15 65.c17 b9 66.b8 b12 67.e17 f17 68.d16 e15 69.f19 g18 70.g19 h19 71.e19 h18 72.m19 l19 73.n7 l7 74.p7 q7 75.p8 s9 76.s10 t14 77.s13 p3 78.p2 q2 79.o2 a8 80.a7 a9 81.b7 a15 82.b15 a14 83.a13 b13 84.a16 a12 85.q8 s7 86.o9 p11 87.p10 o11 88.q11 t17 89.b14 a13 90.r9 t10 91.t11 t9 92.t13 t15 93.c12 b11 94.c10 b10 95.g8 f9 96.h7 g6 97.k5 j6 98.k6 j8 99.j7 h9 100.g9 g10 101.h8 j9 102.q5 r5 103.p6 r6 104.n6 k8 105.q1 r1 106.p1 o10 107.pass pass 108.k7 o12 109.p12 n18 110.d12 pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : c3 d5

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach).
White 2 is a high tight attack with a direction bias. White continues with 4-5. Tactically, any other response is less advantageous.


Player White won this Go (weiqi, baduk) game.






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