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FICGS__GO__TOURNAMENT_KYU__000111 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 December 13 9:1:0 [Event "FICGS__GO__TOURNAMENT_KYU__000111"] [Site "FICGS"] [Date "2010.09.26"] [Round "1"] [Black "Kehayov,Yulian"] [White "Korossy,Peter"] [Result "0-1"] [Rating 1 "0547"] [Rating 2 "0208"] 1.r15 q16 2.r16 q15 3.d4 d16 4.q4 o3 5.m4 o5 6.o4 p4 7.n4 p3 8.p5 q5 9.p6 r5 10.o6 k16 11.d13 c6 12.f5 d9 13.d11 c14 14.c13 c15 15.c10 c9 16.b9 b8 17.a9 b11 18.b10 b13 19.b12 c12 20.c11 a12 21.d12 b12 22.e10 f8 23.e15 f17 24.f15 h8 25.g10 j10 26.h11 k12 27.j13 k13 28.j14 k14 29.n5 q10 30.j6 k7 31.k6 c3 32.d3 c4 33.q14 r17 34.s17 r18 35.s18 p18 36.q12 o11 37.n8 p14 38.q13 p13 39.r10 r9 40.s10 s9 41.t10 t9 42.q11 p10 43.n3 q3 44.l7 k8 45.l9 l8 46.m8 m9 47.n9 m10 48.n10 n11 49.o10 q7 50.p7 q8 51.p8 h16 52.h15 j15 53.g15 g6 54.g5 h6 55.h5 s19 56.s16 d2 57.e2 c2 58.e6 d7 59.d6 e7 60.f6 g8 61.h10 j11 62.j12 h9 63.f9 e9 64.g9 j7 65.d14 e16 66.d15 f16 67.o2 p2 68.n2 e1 69.f2 f1 70.g2 g1 71.h2 h1 72.j1 d1 73.k2 a8 74.p12 o12 75.o1 p11 76.r11 o15 77.c5 b5 78.d5 b6 79.g16 g17 80.p9 q9 81.p1 q1 82.q6 r6 83.d10 f7 84.r4 r3 85.t18 r19 86.t19 s4 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r15 q16 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 d13 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). Black 2 is a light approach move. Rarely played in even games, Black 2 is typically employed in handicap games. White continues with 6-4 or 3-10. In Korean Sunjang Baduk White has a stone on 8-4. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The intersection is rarely neutral. (Pierre Audouard) Man is still the most extraordinary computer of all. (John F. Kennedy)
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