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FICGS__GO__TOURNAMENT_DAN__000023 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 January 14 20:4:32 [Event "FICGS__GO__TOURNAMENT_DAN__000023"] [Site "FICGS"] [Date "2010.09.22"] [Round "1"] [Black "Brisson,Claude"] [White "Gosteli,Patrice"] [Result "0-1"] [Rating 1 "2113"] [Rating 2 "2100"] 1.d4 r17 2.r4 d16 3.q16 r16 4.q15 q17 5.r15 o16 6.q10 p4 7.p3 o3 8.q3 o4 9.q5 q7 10.p6 k3 11.c14 j17 12.d10 c7 13.c5 b10 14.c10 b11 15.b9 b8 16.c9 d12 17.c12 c11 18.d11 c13 19.d13 b12 20.e12 d14 21.c12 b13 22.e14 d15 23.d6 d7 24.e7 e6 25.e8 e5 26.d3 a9 27.g3 b5 28.b4 b6 29.d5 h2 30.h3 g2 31.f3 e17 32.m16 n17 33.o15 n16 34.n15 m15 35.m14 l15 36.l14 k15 37.k14 j15 38.h14 j14 39.j13 n14 40.o14 n13 41.l12 o13 42.p13 p12 43.q13 h13 44.j12 q12 45.r13 o11 46.r12 q9 47.p10 r10 48.r11 o10 49.p9 r9 50.p7 r6 51.o9 g13 52.h12 m10 53.m7 e9 54.d8 k9 55.k7 g9 56.g14 g6 57.j8 f13 58.f14 h9 59.j9 j10 60.k10 k11 61.l10 l11 62.l9 m9 63.l8 j11 64.m12 k12 65.k13 m13 66.l13 m11 67.n12 g11 68.g12 f11 69.f12 h5 70.j4 f8 71.f7 g7 72.h8 g8 73.e10 f10 74.o12 k6 75.j6 j5 76.k5 l6 77.k4 j7 78.l7 h7 79.k8 m5 80.m4 m6 81.n7 l3 82.l4 n5 83.m3 q4 84.r5 r3 85.r2 o2 86.s3 m2 87.s7 s6 88.r8 q8 89.s9 s10 90.s11 t8 91.s8 t10 92.s5 t6 93.r7 q6 94.p5 j3 95.h4 f6 96.n2 l2 97.n3 n1 98.g17 g16 99.f16 f17 100.h16 g18 101.h17 h18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r17 q16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d4 : d4 c7 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) When your opponent has two weak groups, attack them both at once. (Anonymous) I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times. (Bruce Lee)
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