Go (weiqi, baduk) - Game 48282

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_DAN__000023       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 December 3   23:59:0


[Event "FICGS__GO__TOURNAMENT_DAN__000023"]
[Site "FICGS"]
[Date "2010.09.22"]
[Round "1"]
[Black "Groves,Don"]
[White "Xu,Daniel"]
[Result "0-1"]
[Rating 1 "2180"]
[Rating 2 "2100"]

1.q15 c4 2.c16 q4 3.r7 o17 4.o3 p3 5.p2 q2 6.o4 o2 7.n2 p1 8.f3 m3 9.n3 h3 10.c3 d3 11.d4 e4 12.d5 e3 13.b4 c2 14.b3 e5 15.d6 f7 16.m4 r17 17.q17 q18 18.p17 r15 19.p18 r14 20.p13 j17 21.f17 m17 22.r10 c11 23.r18 q12 24.r16 p12 25.o13 o12 26.n13 s12 27.c9 c14 28.e15 b9 29.b10 c10 30.b8 d9 31.c8 b11 32.d8 l3 33.l4 k4 34.k5 j4 35.n12 q9 36.p7 r9 37.s9 s8 38.s10 r8 39.q10 p9 40.s7 t8 41.p10 o10 42.o9 o8 43.n9 p8 44.o11 s16 45.n8 q16 46.s4 q7 47.q6 r6 48.q5 s6 49.q8 p16 50.q7 o18 51.s2 r2 52.r1 r4 53.r5 s3 54.t3 r3 55.j5 h5 56.j7 j9 57.b15 d15 58.d16 e14 59.f15 f14 60.e9 d10 61.g8 h7 62.e7 j8 63.f6 k7 64.e10 l5 65.m5 l6 66.g7 g18 67.f18 e11 68.g19 g10 69.b2 d2 70.j19 l18 71.h18 m11 72.n11 m10 73.n10 n7 74.m7 m6 75.n6 n5 76.o6 n4 77.o5 j13 78.l13 k12 79.k1 j2 80.j1 h1 81.f5 f4 82.g5 g4 83.h6 j6 84.h4 a10 85.b13 b14 86.a14 c13 87.p15 o15 88.q13 r13 89.h15 h14 90.l19 k18 91.n1 o1 92.m15 j15 93.h16 j16 94.g14 g13 95.n16 o16 96.c15 d14 97.k14 g15 98.g16 h5 99.s1 t2 100.h4 s5 101.h5 m8 102.o7 l8 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 r7

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).

Corner q16 : q15 o17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d4 : c4 f3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : c16 j17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player White won this Go (weiqi, baduk) game.






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