Go (weiqi, baduk) - Game 48280

  
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Game result  (chess)


G. Rita, 2445
M. B. Oliveira, 2316

1/2-1/2

See game 146108




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FICGS__GO__TOURNAMENT_DAN__000023       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2011 February 1   22:12:37


[Event "FICGS__GO__TOURNAMENT_DAN__000023"]
[Site "FICGS"]
[Date "2010.09.22"]
[Round "1"]
[Black "Groves,Don"]
[White "Brisson,Claude"]
[Result "0-1"]
[Rating 1 "2180"]
[Rating 2 "2113"]

1.q15 d4 2.d15 r4 3.p4 q6 4.r3 s3 5.q3 s2 6.m3 d17 7.f16 c15 8.c14 c16 9.d13 q17 10.o16 r15 11.r14 r16 12.q13 k17 13.h17 o18 14.n17 n18 15.r8 m17 16.s6 r5 17.s5 s4 18.p8 o6 19.n8 n5 20.n4 k5 21.j3 d6 22.c9 k3 23.j4 k4 24.e3 d3 25.j5 m4 26.m5 o4 27.l4 o3 28.k6 m6 29.l5 l6 30.k2 k7 31.j6 l8 32.m16 l17 33.e2 r12 34.s13 q9 35.q8 o9 36.p9 o8 37.o7 n7 38.n9 p7 39.o10 o7 40.b14 b17 41.c2 d2 42.d1 b3 43.e4 e5 44.f5 f6 45.g5 e9 46.m10 e16 47.e15 f17 48.g16 c10 49.b10 b9 50.b8 b11 51.a9 c11 52.d10 d11 53.d9 e10 54.e11 e12 55.f11 d12 56.f12 e13 57.f13 o11 58.p11 n11 59.n10 p12 60.q12 k14 61.m13 m14 62.n14 n13 63.m15 l14 64.l13 k13 65.m11 d8 66.c8 c7 67.e8 f8 68.d7 e7 69.d8 g10 70.b7 f14 71.e14 g14 72.b12 f15 73.h12 h13 74.h11 k12 75.l11 b6 76.f9 f10 77.g9 h10 78.h9 j10 79.g7 c6 80.b2 c3 81.c5 b5 82.a6 a7 83.a3 c1 84.e1 a2 85.b1 c4 86.a4 a5 87.a1 b4 88.c1 c13 89.d14 a12 90.b13 a10 91.f7 b9 92.g8 a8 93.e6 d5 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q15 q17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : d4 j3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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In opponents' sphere of influence, avoid sharp conflict, don't move too deep. (Otake Hideo, 9p)


But they are useless. They can only give you answers. (Pablo Picasso, about computers)








 
 
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