Go (weiqi, baduk) - Game 47595

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000025       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 November 30   14:7:10


[Event "FICGS__GO__TOURNAMENT_KYU_II__000025"]
[Site "FICGS"]
[Date "2010.09.01"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1156"]
[Rating 2 "1389"]

1.q4 d3 2.d16 r17 3.q16 q17 4.r16 p16 5.q14 p15 6.p14 o14 7.p12 f17 8.l16 o17 9.l14 q15 10.r15 r14 11.r13 s14 12.s13 s16 13.t14 s15 14.e17 f16 15.d14 j16 16.r7 k4 17.o9 c12 18.c13 d12 19.k17 j17 20.c7 c9 21.c4 d4 22.c3 d5 23.b8 c5 24.b5 b6 25.b4 c6 26.e7 f5 27.n3 r3 28.q3 r4 29.r5 s5 30.s6 q5 31.r6 q2 32.p3 p2 33.o2 s4 34.n6 j14 35.m13 c2 36.b2 d2 37.b1 e9 38.g7 h6 39.d8 d9 40.h7 j6 41.j7 k7 42.k8 k6 43.l2 g9 44.g8 h9 45.j9 k2 46.j11 c15 47.c14 d15 48.e15 e16 49.c16 b15 50.b16 f14 51.b14 e14 52.a15 a3 53.a2 m7 54.n7 l8 55.l9 m9 56.n8 l10 57.k9 m8 58.m10 l11 59.k12 n11 60.n10 l12 61.k13 o10 62.n9 o12 63.o13 n13 64.p10 f8 65.f7 p13 66.q12 m17 67.l3 k3 68.m11 m12 69.o11 n12 70.g12 h13 71.h12 h10 72.j10 b9 73.f11 e11 74.f10 f9 75.b7 a5 76.b3 e13 77.e18 f18 78.j13 h14 79.j18 l17 80.k16 h18 81.k18 k15 82.l15 k14 83.l13 a6 84.a4 k11 85.n14 n15 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r17 q16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d3 c7

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player White won this Go (weiqi, baduk) game.






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